Tagged 'collection'

Z Manager

This is a 3dsMax manager tool, preferably for Vray users, very useful for editing architectural models created with other software (eg. ArchiCAD) and fast scene setup. Very useful tools for Selection, Rendering, Incremental Rendering, Copy/Paste objects from other scenes, Material Replacer, Animation with Moving Objects, Exporting/Importing Vray Proxy with material and so on...

Z MNG VR - The manager for working with Vray

QuickTools

QuickToolsA collection of useful maxscripts and max features combined into one tool window. Most of the scripts I wrote myself. Some I did not write - but included as I use them regularly and find them to be extremely efficient work flow enhancers - furthermore I found no need to reinvent already solid wheels. Full credit is given to all script's authors both in the code comments and on the about page - however if for some reason I have neglected to give proper credit please let me know and I will rectify any and all such oversights. Furthermore - should anyone be unhappy that these are included I can remove them from the public release version. Finally any tools not categorized by those first descriptions are just standard max affairs to which I have given more convenient access - or are standard max affairs that have been slightly altered to suit certain production needs.

KISS Utility Suite

Utility List
1. Common Tool Rollout
Creates a window list of commonly used tools that includes:
Extrude: Creates a new set of mesh connected to the selection that can then be manipulated.
Bridge: Creates a face connecting two selected edges.
Connect: Creates a bridging edge between two vertices.
Reset X Form: Removes all Rotation and Scale values from selected objects and places those transforms in an X Form modifier.
Bevel: Adds thickness to a selection of edges.
Convert to Poly: Turns objects into an editable polygon.
Delete Selection: Removes whatever is selected.

Expression Benchmark

JJTools

I have used 3DS Max on a daily basis for almost 10 years now and I took an interest in MAXScript almost immediately. The learning process was slow but I was able to pick the brains of my very talented colleagues. I began by studying 3ds Max’s ‘Listener’ and with time and confidence I tentatively created short scripts of my own. Many years later, and with a lot of help from my friends, I am in the fortunate position of being able to create my very own 3ds Max tools.


http://www.jimjagger.com/Pages/Tools/index.htm

Most of my scripts are workflow improvements in an effort to avoid repetitive tasks. With any luck, they may save you some time too.

Function Collection

I figured since i got a huge number of functions flying around on my drives that i'd put the most useful into a struct and put it online somewhere so people who might need something don't have to reinvent the wheel.
More comments are to be added later
have phun

Tertium Organum CollectoREX

TOCollectoREX is utility replacing and supplementing standard Resource Collector.
It allows gather all scene resources together, put them in specified place, find where all missing files are used (exactly in which objects). It can find which files in specified place are no longer used by scene. It also allows convert bitmaps to jpg, etc.
Utility supports XRefs of all types and processes all scenes linked to current.
Unlike all other such scripts, it really finds all resources (images, HDR-images, Vray meshes, IES-files, shaders), not only some bitmaps (Relink Bitmaps, Resource Collector). Below there is full description.
Interface:

Syndicate content