Tagged 'instance'

Move/Clone to cursor

0 votes

Hi, this is simple script which move or clone selected objects to surface under cursor. You can bind it to any hotkey (I usualy use Alt+S and Alt+C). In this current version additional settings are avaiable only by hidden function call ObjToCursorSettings() which can be called via MaxScript Listener.

Instance-Align

4 votes

Very useful script for interior visualisation (cafe, bars, restaurants): add lights, change chairs/ tables, put tableware on many tables, e.t.c.

1. Pick object to clone

2. Select targets, click pick targets -> ok

3. Choose align method:

- CenterXYZ

- ZCenterXY (Align minZ of source to maxZ targets)

- Pivot align

- match all transform

After execute new objects will be selected. U can select target objects (to hide or delete).

Copy modifiers

4 votes

Simple tool for copy/instance modifiers from source object to selected array of objects. Does not copy only edite_poly modifier because 3dsmax does not allow doing this by script.

Smart Vrmesh Converter

49 votes

InstancesToVRayProxy

6 votes

Select as many objects as you like and let InstancesToVRayProxy find any instanced objects and convert those instances to VRayProxies. InstancesToVRayProxy automatically outputs VRayProxy meshs (*.vrmesh files) to a given folder, creates VRayProxy objects and replaces the selected instances with instances of those VRayProxies. This may sound difficult but InstancesToVRayProxy will optimize your scene to do faster renderings and all you have to do is pick an output path and hit a button! Instanced VRayProxies only need to be loaded once per proxy mesh. This will cut down the setup time of your renderings.

Copy Replace

35 votes

Turns a selection of objects into instances or references of another object.

Fixed in v 2.0:

  • Instances outside the selection are not replaced anymore. (Thanks to Anubis)
  • Added the option to choose between instance or reference
  • Changed the "Button name" to "Copy replace"

Modifier Instancer

28 votes

This simple scripts allows you to instance some or all modifiers of an object into large number of objects.

- just pick the source object

- select the modifiers that are going to be instanced. Press CTRL for multiple selection.

- select target objects

- Hit to the INSTANCE MODIFIERS

version history:

version 0.5

-Selected objects automatically will be added to the target list.

AutoPlace

8 votes

This is a script like autogrid. You can move, instance and copy objects all over the place! ShiftPress the button for options (move, instance, copy, lock rotation and lock scale)

How it works: select an object and press the button. click and drag (left-right = scale, top-down:rotation)

If you select multiple objects it will choose a random one.

tested on Max 2012/2013

Log :

miauu's Scatter Tool

6 votes

This script was requested in this thread by @obaida.
What script do: Get selected object and scatter created clones with random scale but without collision. The created clones can be attached to the source object - miauuscattertool_v11.ms.

Installation: Drag and drop in 3ds max. Go to Customize-Customize User Interface- "miauu" category and find "miauu's Scatter Tool".

Clone & Align On Faces

12 votes


This simple tool will helps when you need to distribute any "source" object on "target" object selected faces.
Requested on this thread by ice-boy.

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