Tagged 'local'

Face Breaker

6 votes

This is a short script to automatically detach faces from an object.
Select as many objects as you like at the same time.
The script will preserve the local rotation of each face so that an object can be easily "exploded" along its normals.

Installation:

World / Local coordinate system toogle

1 vote

macroScript CoordinatesToogle
category: "Scripts"
(
maniptype = toolMode.commandmode as string
varAxis = getRefCoordSys() as string
case of
(
(varAxis == "hybrid"): toolMode.coordsys #world
(varAxis == "screen"): toolMode.coordsys #world
(varAxis == "parent"): toolMode.coordsys #world
(varAxis == "local"): toolMode.coordsys #world
(varAxis == "gimbal"): toolMode.coordsys #world
(varAxis == "grid"): toolMode.coordsys #world
(varAxis == "working"): toolMode.coordsys #world
(varAxis == "world"): toolMode.coordsys #local
)
)

rp_LRA

23 votes

Simple tool inspired in Maya LRA that able users to quickly ajust any node(s) pivot(s) orientation.

Translated Bounding Box

34 votes

Create Box or Dummy (if CTRL key pressed) for each selected objects
using their bounding box in coordinate system matrix3
TBBox

Incremental Transform

14 votes

A script to move or rotate an object set of ObjName[_###] Will work on multiple ObjNames, but provides confirmation request for mis-matched object base names. Objects are sorted in alphanumeric name order for incremental transformation, i.e., obj_001 +10 deg., obj_002 +20 deg, obj_003 +30 deg...

Axis-space selectable. Not very elegant, but seems to work OK.

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