Tagged 'modeling'

Selection Bank

6 votes

Helps organize a mesh object by storing/loading face/vertex selections to/from a file.

Symmetry

2 votes

Symmetry lets you work on the one side of symmetrical EditableMeshes at Vertex or Face level - it will update the other side automatically. Supported functions include Vertex Transformations - Face Selection and Transformations - and selection-based operati

Sym

1 vote

Takes any selected objects and instances and mirrors them across the x axis in one button press. A very simple script - I wrote it primarily for people like me who are modeling cars - buildings - helicopters - whatever - and want to build everything on one side and then make frequent previews of what the model will look like with both sides (and who don't want to click on many buttons).

show end result

8 votes

shows end result duh!

Show Vertex/Face Indexes

6 votes

These two scripts enables you to have better visual feedback on the current vertex and/or face/polygon selection. It displayes the current selection's indexes in the active viewport.

kaosHead

8 votes

Helps you to start modelling a head without having to spend too much time in setting up the base mesh. What this tool do is it creates two instanced or referenced Editable Poly Halves. The original script was written by Adrian Hartney whose nick at maxforums.org is Kaos.

PoovSaw

1 vote

My version of the 'Bandsaw' plugin for lightwave - for e.poly modelling only. Is a bit buggy when 'going around corners' - but I need to find time to work on the algorithm and this does my needs so far so here it is. Interface snapshot.

Split Half Edge

2 votes

Split selected edges at middle - creating new vertices (editable_poly only)

Select_Edge_Loop_then_Remove_Edges_and_Verts.ms

2 votes

While you have an edge selected executing this script will select theedge loop then remove the edges and verts associated with them

Show normals

1 vote

This script shows normals of the selected object.

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