Tagged 'Physical'

V-RayMax Converter PRO

168 votes

V-RayMax Converter PRO is the best tool for convert 3d scene (materials, maps, lights, cameras, proxies, modifiers, helpers, render elements, etc.) from various render engines to V-Ray and from V-Ray to Corona Render, and also for converting V-Ray and Corona materials/maps to Standard materials/maps and to glTF Material.

Current version: 4.0041

Supported for conversion:

To V-Ray from:
  • Standard (Default Scanline)
  • Corona Render
  • FStorm Render
  • Octane Render
  • finalRender
  • Arnold
  • Brazil_Advanced (RS v 1.2) material
  • NVIDIA iray (unofficial) material.
From V-Ray to:
  • Standard (Default Scanline) materials/maps
  • Corona Render (v9-12)
  • glTF Material (3ds Max 2023 or later)
From Corona (materials/maps) to:
  • Standard (Default Scanline) material/maps
  • glTF Material (3ds Max 2023 or later)

See full list of supported conversions.

Main features:

  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps and glTF Material
  • Convert V-Ray materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for fixing and adjusting the scene.

Material Texture Loader

6 votes

Description
  The Material Texture Loader loads in textures and instantly creates advanced materials.
  Use pre-defined or customized map and material settings to build re-usable material setups.
  Fully supports Vray, Corona, Redshift, Arnold, FStorm, Physical, Octane, and Standard map and materials.
 
Main Features

  • Automatic texture channel recognition 
  • Parameter linking for all texture mappings
  • Predefined Color-spaces: ACEScg - sRGB - linear-sRGB - Raw - Gamma - Auto
  • Mapping: Tiling - Real-world - Tri-Planar -  Random Rotation - Spherical
  • Live edit settings and disable channels
  • 2-Sided materials
  • MaxScript commands
  • UDIM map loading
  • Drag and Drop
  • Presets

Get it on Gumroad
Latest version: 1.830

Content Browser

2 votes

The Content Browser helps you quickly browse and import 3D assets on your computer.

Load any folder accessible on your machine and the Content Browser will find any materials, hdri’s, models, and max files. It will group, organize and display these files as assets, recognizing previews, LODs, mapping channels, resolutions and other important information automatically. 

It simplifies the importing and merging process for 3d models, max files, material creation and hdri environment maps by allowing you to directly browse, filter and drag all of your 3D assets from sources like MegaScans, PolyHaven, gameTextures, Poliigon, Arroway into 3ds max viewport or material editor. 

Main Features

  • Load any folder and find 3D models, max files, materials and hdri’s.
  • Show grouped files as assets, group matching assets and find preview images.
  • Drag and Drop asset into the 3ds max viewport or the Slate Material Editor
  • Import assets to Slate and Compact Material Editors
  • Default Merge and Import 3d files and max scenes, with automatic relinking filepaths
  • Choose LODs/resolution/variations and Import multiple assets at once
  • Folder hierarchy, File list and Preview Gallery
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