Tagged 'plane'

Primitives Default Override

30 votes

If like me you constantly zero out the segments of planes, cylinders and other tubes and cones you create, this script is for you.
It replaces the primitives creation macroscripts shipping with 3dsMax so that :
Cylinders, Tubes and Cones : Height Segments = 1, Sides = 16 (18 is only symmetrical on one axis)
Planes segments = 1x1
Teapot segments = 8 (as suggested by a good friend of mine ; this Teapot deserves a face lift)

I recommend putting it in the following location so that it overrides the one in the max root folder :

ImagePlane v1.5

21 votes

Create Reference planes from a .psd

47 votes

PSDtoRefPlanes

- My first script, so all crits are very welcome!
- Run this script to create up to six reference planes (front, back, top, bottom, left, right) from a layered .psd file.

- To use:
1. Run script in max
2. Select .psd file (note this only works with photoshop files)
3. Select the height (in current file units) that you want for the reference 'box' - all other dimensions will be determined from the image aspect ratio.

Mass Image Populate

17 votes

A Max Script to populate selected objects with a series of sequential images.

 

Motion Graphics Tools

29 votes

A Max Script with a bunch of commonly used tools for working with motion
graphics and standard materials in Max.

 

tree shop

31 votes

with tree shop you can easily plant trees (plane mashes with opacity-mapped bitmaps) into your scene.
each tree is an 'intelligent' object which allows later interaction - like changing/randomizing size - aligning it to the ground (gravity) - changing orientation and map (tree type).

Syndicate content