Tagged 'Render Cameras'

Batch Camera Render

248 votes

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.

1.10b

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details: http://usakhelo.github.io/batchcam/batchcam-1.9.20.html

Render Still Cameras

1 vote

VERY QUICK & SIMPLE BATCH RENDERER for STILL IMAGES. Just 2 clicks and ready to go!

This script is very useful to render many views from a single model or scene when you have already placed still cameras.

It combines many still cameras into one single animated camera that shows all those views sequentially, one per frame.

Then you just need to render the new camera to a sequence of images.

 

HOW IT WORKS:

The script lets you first select the still cameras to combine into one.

Sal Render Assistant

4 votes

SalRenderAssistant

drop the mcr file to 3ds Max then put the mse file in the script startup then restart 3ds max

for more help

Sal Render Assistant Docs

Gtools_RenderCameras

20 votes

Render a
selection of cameras.

Syndicate content