Tagged 'Tools'

Object Paint

8 votes

Paints using current selection as the brush.

Map Path Editor

5 votes

Changes all the map path´s of an object or scene to the path you specify.

Reorder TrackView

9 votes

Reorder nodes in the TrackView tree display or sort the Node Database alphabetically.

Watcher

3 votes

Here you're - little value watcher in it's own floater. Think it will be usefull for all of you scripting people. You may watch any MXS values and statements - for ex.: 'x' - 'currentTime' - '$.pos' -'sceneMaterials[1].diffusecolor.keys[2].time' - etc.

IWantMyMom!

7 votes

Selects all objects visible in the scene that are parented to the world (ie - that aren't linked to any other object). Useful for linking a set of objects to a dummy without destroying their original hierarchy.

Position scaler

4 votes

Scales the relative positions of a selection of objects. ie - if you had a load of fence posts and wanted to spread them out a bit more.

Layer Bar

8 votes

"Layer Bar extends 3dsmax 5's layer system and simplifying its ui at the same time. Give this tool a try if you dont like the dropwdown interface. Features:

  • Dockable screen width bar to effectively manage scene object without consuming screen space.
  • One click operation to hide/unhide - lock/unlock - as well as multiple layer hiding/locking.
  • Unofficial solution to 3ds max Processor Affinity issue

    12 votes

    As you may or may not be aware - there appears to be an issue in 3ds max r7 and r8 where certain components leave the 3ds max state set incorrectly - causing one or more of the CPUs in a machine to fluctuate in performance.

    IWantMyMom

    7 votes

    Selects all objects visible in the scene that are parented to the world (ie - that aren't linked to any other object). Useful for linking a set of objects to a dummy without destroying their original hierarchy.

    Mat Renamer

    4 votes

    Automatically renames all or a selection of materials to match the name of the object it´s applied to. Useful when merging to avoid duplicate mat replacement.

    Syndicate content