Wall Worm Model Tools

60 votes
Version: 
6.0.0
Date Updated: 
03/02/2024
Author Name: 
Shawn Olson

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

The toolset now also includes exporters for getting models into Source 2.

Key Features for Source 2

  • VMDL Export from WWMT
  • VMAT Export from PBR Material

Key Features for Source


  • DMX Exporter, SMD Exporter, VTA, QC, VTF, VMT, VMF Exporter, MAP, RMF and more Exporters
  • Native MDL Loader (3ds Max 2015+)
  • VMT Browser
  • Export Wrinklemaps
  • Import MDL, VMT and VTF from VKP
  • SMD, VTA, QC, VMT, VMF, MAP, RMF, VTF Importers
  • Create CFG and KV files for CSGO
  • Complete Entity tools (including outputs)
  • Displacement tools.
  • Automatically generates QC text files for your models
  • Batch model and texture exporters; auto compiling.
  • Can automatically generate convex collision hulls for your model
  • Allows you to pick your own custom collision model if you don't want to use the auto-generated model
  • Auto-generate LOD models of your model OR pick your own
  • Gives you a visual representation inside Max of the limits (range) tied to each LOD model which is especially helpful if you are also building your level design inside of Max (with Convexity)
  • Lets you assign a surface property to your model from inside the Max interface
  • Visually assign $masscenter
  • Visually assign $illuminationorigin
  • Set many QC settings in Max such as sequence name, $mass, $concave, $staticprop, $opaque and more
  • Create Sequences
  • Batch Export SMDs straight into your modelsrc folders
  • Tool creates a Batch File that can be run when you are ready to compile
  • Autorun compiler
  • Compile Textures (converts TGAs to VTFs)
  • Export $jigglebones, ragdolls, etc.
  • VTA Tools (supporting Morpher and Morph-O-Matic)
  • Entities (both point and brush)
  • Entity Inputs and Outputs
  • Includes CorVex and Detailer, PropLine, Arch and all other WW plugins
  • Cordons
  • Load Leak Files and PRT (Portal) files

Change Log

Click Here for WWMT Changelog

WW has been used in Max 2008+ but is only officially supported in the current version and three versions back. Works in 3ds Max 2023.2.

Other Included Tools

The download includes several other tools and utilities for Source modding alongside WWMT:

  • Wall Worm Sky Writer
  • Anvil Level Design Tool
  • Worm Face
  • WW Material Generator
  • Soundscaper
  • Rad Worm
  • VMF Exporter
  • Overview Map Exporter
  • VMF Importer
  • SMD Importer
  • QC Importer
  • MAP Importer
  • XWAD wrapper to import Convert WADs
Additional Info: 

Installation

Simply run the installer. For more information, please read the Official Installation Instructions.

Also, read this WIP book called Hammered to the Max: A Hammer User's Guide to 3ds Max.

For teams wanting to set up an efficient pipeline, see Anatomy of a Design Team.

The previously commercial edition called Wall Worm Pro is now free. All of the previously commercial plugins (like CorVex and PropLine) are now included in the installer for free.

Version Requirement: 
3ds Max 2015 - 3ds Max 2023 (older works but not officially supported)
Other Software Required: 
No other software required
Video URL: 

Comments

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lightcube's picture

Now has a VMF Importer. This

Now has a VMF Importer. This lets you import your Hammer scenes into 3ds Max.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

Major Updates in last few weeks

The Wall Worm toolset has had some major enhancements lately. Among them are complete entity tools to add point and brush entities (including the inputs/outputs).

Also, there are major enhancements to displacements, including speed increases, usability and new features.

A large percentage of the new features is rooted in the fact that I finally learned how to use and implement Custom Attributes in Max. I wish I'd learned about them a couple years ago. Also, I took time to go over some of the old code and added various optimization tweaks that I didn't know of in the past.

Anyway, enjoy.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

1.875 Released

I released 1.874 last night and 1.875 this morning... the address some bugs in the VMF Exporter dialog. One is a bug introduced in the last week or two... the other addresses the VMF Exporter presets manager that must have been broken for a few months.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

Edit Normals Modifier Now Supported

In today's update, you can quickly export models you brought in from Maya, etc, or those simply using the Edit Normals modifier. Before, only normals from smoothing groups were supported.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

Thanks to Denis Trofimov and Jonah Peele

Thanks to Denis "denisT" Trofimov and Jonah Peele (FFD 2 Quad), the functions to create displacements from non-rectangular faces now work properly.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

WWMT 1.861

This version fixes all the bugs I recently caused when moving the $origin QC functions directly into the SMD Exporter in the last week. These changes were necessary because $origin is not working in latest compilers (like for SFM and CS:GO).

As far as I know, all functionality has been returned to the internal SMD exporter.

_______________________

Shawn Olson

Developer of Wall Worm

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