Wall Worm Model Tools

58 votes
Version: 
3.238
Date Updated: 
10/02/2017
Author Name: 
Shawn Olson

 A Hammer User's Guide to 3ds Max Wall Worm is the complete Source Engine Pipeline. With extensive exporters, importers, model, material and level design tools, Wall Worm makes working with the Source Engine fun.

Key Features


  • DMX*, SMD, VTA, QC, VTF, VMF, MAP and more Exporters
  • Native MDL Loader (3ds Max 2015+)
  • Export Wrinklemaps*
  • Import MDL, VMT and VTF from VKP
  • SMD, VTA, QC, VMT, VMF, MAP Importers
  • Complete Entity tools (including outputs)
  • Displacement tools.
  • Automatically generates QC text files for your models
  • Batch model and texture exporters; auto compiling.
  • Can automatically generate convex collision hulls for your model
  • Allows you to pick your own custom collision model if you don't want to use the auto-generated model
  • Auto-generate LOD models of your model OR pick your own
  • Gives you a visual representation inside Max of the limits (range) tied to each LOD model which is especially helpful if you are also building your level design inside of Max (with Convexity)
  • Lets you assign a surface property to your model from inside the Max interface
  • Visually assign $masscenter
  • Visually assign $illuminationorigin
  • Set many QC settings in Max such as sequence name, $mass, $concave, $staticprop, $opaque and more
  • Create Sequences
  • Batch Export SMDs straight into your modelsrc folders
  • Tool creates a Batch File that can be run when you are ready to compile
  • Autorun compiler
  • Compile Textures (converts TGAs to VTFs)
  • Export $jigglebones, ragdolls, etc.
  • VTA Tools (supporting Morpher and Morph-O-Matic)
  • Entities (both point and brush)
  • Entity Inputs and Outputs
  • Integration with CorVex and Detailer plugins

Change Log

Click Here for WWMT Changelog

WW has been used in Max 2008+ but is only officially supported in the current version and three versions back. Works in 3ds Max 2014+ as well.

Other Included Tools

The download includes several other tools and utilities for Source modding alongside WWMT:

  • Wall Worm Sky Writer
  • Anvil Level Design Tool
  • Worm Face
  • WW Material Generator
  • Soundscaper
  • Rad Worm
  • VMF Exporter
  • Overview Map Exporter
  • VMF Importer
  • SMD Importer
  • QC Importer
  • MAP Importer
  • XWAD wrapper to import Convert WADs

*Those items with an asterisk are only available in the commercial version called Wall Worm Pro.

Additional Info: 

IMPORTANT CHANGE with Displacement Functions

As of WW 2.82, Displacements can no longer be quadrified with the Graphite tools. You must keep displacements and sculpt meshes triangulated! Failure to follow this rule will invalidate the objects!

Installation

Please read the Official Installation Instructions.

Also, read this WIP book called Hammered to the Max: A Hammer User's Guide to 3ds Max.

For teams wanting to set up an efficient pipeline, see Anatomy of a Design Team.

There is now also a commercial version of WW called Wall Worm Pro that has compiled plugins and .NET components that make several functions run faster. WW Pro also has a VTF Importer plugin to load VTF bitmaps into 3ds Max 2013+.

Version Requirement: 
3ds Max 2015 - 3ds Max 2018 (older works but not officially supported)
Other Software Required: 
No other software required
Video URL: 

Comments

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lightcube's picture

Major Updates in last few weeks

The Wall Worm toolset has had some major enhancements lately. Among them are complete entity tools to add point and brush entities (including the inputs/outputs).

Also, there are major enhancements to displacements, including speed increases, usability and new features.

A large percentage of the new features is rooted in the fact that I finally learned how to use and implement Custom Attributes in Max. I wish I'd learned about them a couple years ago. Also, I took time to go over some of the old code and added various optimization tweaks that I didn't know of in the past.

Anyway, enjoy.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

1.875 Released

I released 1.874 last night and 1.875 this morning... the address some bugs in the VMF Exporter dialog. One is a bug introduced in the last week or two... the other addresses the VMF Exporter presets manager that must have been broken for a few months.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

Edit Normals Modifier Now Supported

In today's update, you can quickly export models you brought in from Maya, etc, or those simply using the Edit Normals modifier. Before, only normals from smoothing groups were supported.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

Thanks to Denis Trofimov and Jonah Peele

Thanks to Denis "denisT" Trofimov and Jonah Peele (FFD 2 Quad), the functions to create displacements from non-rectangular faces now work properly.

_______________________

Shawn Olson

Developer of Wall Worm

lightcube's picture

WWMT 1.861

This version fixes all the bugs I recently caused when moving the $origin QC functions directly into the SMD Exporter in the last week. These changes were necessary because $origin is not working in latest compilers (like for SFM and CS:GO).

As far as I know, all functionality has been returned to the internal SMD exporter.

_______________________

Shawn Olson

Developer of Wall Worm

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