Helpers

Grid By Name

4
points

A Helper dialog to speed up working with custom Grids. Helps immensely in the workflow of angular modeling (read: silly modern architecture) when combined with a hotkey to create grid and autogrid >:)


Create_Point_At_Selected_Verts_Center.ms

0
points

This script will create a point at the center of a selection of verts. If only one vert is selected then the point will be created at that vertex.


ReCreate_Bounding_Box.ms

0
points

Use this script to ReCreate Bounding Boxes for the selected Bounding Box objectsThe script will create a new BBox and use the same name and the same parent.Then the original object will be deleted.


Create_Point_at_Midpoint_of_Ray_Through_Object.ms

0
points

Use this script to pick a point on the surface of a mesh then place a point helper at the halfway point between the point you pick and the back of the mesh.


Create_Point_At_Object_Center_Then_Link_To_Point.ms

0
points

Use this script to create a point at the selected object(s) center then link that object(s) to the newly created point.


Create_Point_At_Object_Pivot_Then_Link_To_Point.ms

0
points

Use this script to create a point at the selected object(s) pivot then link that object(s) to the newly created point.


Create_Point_On_Selected_Object_Surface_with_Attachement_Controller.ms

0
points

Use this script to pick points on the surface of a mesh then place a point on the surface of that mesh - at each picked point - with an attachment controller.


Rotator Helper

0
points

A Rotator Helper script for 3ds max r5. Kind of like the one Sergio Mucino had. It generates 3 Torus - converts them to an editable poly rotates 2 of them and attaches them all into one object named Rotator Helper. This object as helper does have it's pivot coordinates already set to the world axis no matter wich viewport you create it in.


Rigging Army Knife

7
points

This is an advanced toolset for rigging. For a full features list refer to the included readme.


Create_Point_At_Object_Center.ms

0
points

Use this script to create a point at the selected object(s) center.