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Submitted by Carl van Heezik on Fri, 2006-10-20 20:45
10
votes
uvHelpV2 is a tool for 3dsmax designed to minimize distortion in UV maps. The program is written in max script by Carl van Heezik. The script is available for free to promote MicroCAN. Contact MicroCAN for the development of scripts and plugins.
Submitted by Neil Blevins on Thu, 2008-02-21 06:44
10
votes
Creates a Blended Box Map for your selected objects. Basically, it's box mapping, but the edges of the box are blended so you can place the map on a curved surface and not have horrible seams
This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time
This script executes same function as Render UVW Template.
But it is saved as uvw_objname.tga in certain path and it can render several objects at the same time
Submitted by John Burnett on Fri, 2006-10-20 20:45
6
votes
Physically unwraps a mesh to allow UV's to be edited - and then pushed back into the mesh. A bit like UVW Unwrap - but allows you to use any modifier to edit the UV's.
Submitted by Richard Annema on Fri, 2006-10-20 20:45
4
votes
This utility simply extracts the hue channel of an image. What this means is that it takes the colors of the spectrum in RGB space (red-yellow-green-cyan-blue-magenta-red) and maps them to a grayscale image (black-white (or white-black - if You use 'Negate Result')) Wrapping of 360° Hue takes advantage of the fact that 360° is essentially the same as 0°.
"This macro creates a toggle button you can put in a menu or toolbar that acts as toggle for whether Vertex colors are rendered. Makes changes only at render time so your scene is unaffected.