Tagged 'UVW'

normalizeUVW

5 votes

normalize UVW allows to normalize the mapping coordinates of an face selection or of the whole object.

TileIt!

8 votes

This script was developed to break a large image up into tiles and provide selective control of map display. The client had a large (50MB) top view image of a city layout for reference. To display such a large image would be too slow and impractical.

ChilliSkinner

10 votes

ChilliSkinner is THE tool to help you prepare your low poly models for skinning simply - quickly and without texture distortion

ToggleVertexShaded

8 votes

Toggles the vertex shading on/off for the selected objects.

GameTools - UVTools

6 votes

UVTools - part of the GameTools range - is a useful plugin that deals with the task of mapping and material creation on mesh and poly models within 3dsmax.

Now - in its third release - UVToolsV3.0 has broken away from the GameTools interface to have a radical facelift with a brand new looking user interface (view picture

Unwrap

6 votes

A new version of the unwrap script that comes with max3.0. With some preset sizes and a bit more error checking. Also unwraps multiple object to one or separate bitmaps.

ProceduralMapScale

5 votes

Takes all procedural maps in a material and multiplies - adds or changes their size based on a value. Good for quickly changing the size of all procedurals in a material at the same time. Works on BlurGradient - BlurNoise - Camoflage - Cellular - Dent - DynoSkin - Electric - Gradient - Marble - Noise - Smoke - Splat - Speckle - and Stucco.

UVW Relax

4 votes

UVW Relax simply puts a UI to functionality that is already in Max 5. Place the tool somewhere in the UVW Unwrap editor (either in on of the menus or in your QuadMenu).

Clear Dead UV's

7 votes

Scripto version of remove dead uv's. Only works on a blank stack.

ToggleVertexColours

4 votes

Toggles the vertex colours on/off for the selected objects.

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