3ds Max | Scripts

3DS Max - Create Vray Physical Camera

0 votes

As you know the Vray Physical Camera is no longer available
In the recent releases of 3DS Max.
So I created a small script that will allow you to create it as you used to do. After installing the script you can create a toolbar for it and place in your main UI.

3ds Max - Gmax Bridge

0 votes

Facilitates exchange of geometry and associated key-frame animation between 3ds-max and gmax.

The intended use of this utility is to exchange mesh-geometry between 3ds-max and gmax and acts as a replacement to the 3ds or obj data transfer workflow.
This utility supports only mesh-geometry and the corresponding keyframe-animations for exchange between 3ds-max and gmax. Objects other than mesh geometry will be exported as dummys but would retain the animation.

3DS Max - Match Materials and Mapping - Plugin

3 votes

This script will help the user match the material of a source object to a target object
First, you need to select the source object then click the script, now start picking your target objects
When you finish picking just right-click, or press Enter, and the picked Objects will have the same material as the source
Object plus any UVW Map modifier or Unwrap UVW modifier applied to it.

3DS Max - Plugin - CopyPasteDWG

0 votes

This plugin allows the user to copy-paste objects from an opened AutoCAD file into 3DS Max.
The plugin works with multiple opened CAD files, it recognizes the last copied objects.
The script offers many filtering options for the imported objects like:
1-removing the prefix "Layer:" and this will make it easier to select objects by name
2-remove any material applied to the imported objects
3-remove the Block/Style Parent hierarchies
4-select the imported objects when importing is done
5-turn the imported objects into a group

3DS Max - Plugin - MatchMaterialAndUVs v2 0

0 votes

This script I created allows the user to match a source's material, UVW Maps, and Unwrap UVW(you can choose what you like to apply from those 3), with the possibility of preserving the targets existent similar modifiers or replacing those with the source's ones.
Please whatch the video to see all the features present in the dialog box that opens up, and how to use the script.

Note: This script is a major upgrade for a script I've done before: https://youtu.be/_Cl0L-6iyIs?si=ZoMj4x-qSSykWDmI

3DS Max - Plugin - ZoomExtSelFix

0 votes

This plugin is intended to replace the built-in Zoom Extents Selected. The reason is that the built-in feature doesn't work the way it should in many cases as you'll see in the video and instead of zooming in on the selected object, it zooms out to show the whole scene.

3DS Max - Plugin - ZoomExtSelFix

1 vote

In this update, the script will work on sub-object selections. Also, a bug in the first version is fixed, when you switch to another mode other than the Modify Panel, the first version gives an error, this is fixed now in this 1.5 version.
To recap on why this plugin:
The default Zoom Extents Selected tool in Max has an issue when you're in a sub-object level but no sub-object element is selected, pressing Z(the default shortcut) causes Max to Zoom Extents on the whole scene instead of the selected object.

3DS Max - Plugin - [UPDATE] - CopyPaste V1.5

1 vote

This is an update for the CopyPaste plugin. This plugin allows you to copy and paste geometry between opened 3DS Max files, of course, in the same file too. This version includes a few additional features. The most important one is the ability to copy and paste using a base point. Also, there is a button that allows you to clear the cache file to save space on the hard drive. And, lastly, a Status section that gives you feedback whenever you perform an action. Please check the demo video for an in-depth explanation.

3DS Max - Plugin Update - CopyPasteDWG V1.5

1 vote

*Description:
This plugin allows the user to copy paste geometries from AutoCAD into 3DS Max.
The plugin works with multiple opened AutoCAD files. It recognizes the last copied objects.
The script offers many filtering options for the imported objects like:
1-Removing the prefix "Layer:" and this will make it easier to select objects by name.
2-Removing any material applied to the imported objects.
3-Removing the Block/Style Parent hierarchies. (You might encounter name LinkComposite, it's the same thing.)
4-Selecting the imported objects when importing is done.

3DS Max - Plugin [UPDATE] - drawparamLine v2

0 votes

This major update brings you new features and improvements to already existing ones. Now, in addition to the existing method using a picked point and XYZ orientations, where you can change the length after creation, you have a second method of creation using two picked points, where the line will start on the first point and points in the direction of the second one using the length value in the spinner. Also, in this version, you can load 2D shapes from the scene, that have 2 vertices only, and change their lengths, the script will always respect their current orientations.

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