3ds Max | All

FixMatVRML

7 votes

Use only on objects with Multi-Sub materials with diffuse color bitmaps that are being exported to VRML.

QuickAlign

7 votes

Speeds up repetitive aligning by prompting the user to pick the source and target.

BaseJump

7 votes

"BaseJump is a callback script manager which will let you :

  • Jump to BaseObject level in the modifier stack whenever an object is selected
  • Jump to a specified modifier class on the stack (if present)
  • Jump to a specified level on the modifier stack (if present)
  • Path Distribute

    7 votes

    MAXScript utility for evenly distributing selected objects along a curve; objects will maintain their relative positions if the curve is modified.

    Multi Camera Renderer

    7 votes

    Allows to render multiple cameras from a list defined by user : -> Save/Load capabilities for list of cameras and interface parameters -> Rendering log file generation -> Optionnal user defined script can be executed before each camera rendering -> Optionnal user defined script(s) can be executed anywhere in camera rendering list -> Frame selection for each camera to be rendered -> English and Fre

    muscle editor

    7 votes

    Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

    EPoly MatID Randomizer

    7 votes

    Randomizes the material IDs on an editable poly object. Allows you to exclude certain polys (like if you have random stones set in uniform grout) by setting their ID outside the range of random values.

    MirrorNormalFixer

    7 votes

    After applying the model tool "Mirror" normal to the model is turning inside out. This script fixes this by spelling the simplest way in automatic mode.
    The script must be copied to a folder scripts/startup and restart 3ds max.

    SpeechBot

    7 votes

     A script to load and save animated morph data

    For many years, I have used the same system to deal with lipsync within production, and it is with great pleasure that I release it to the community now. This script will take a character that uses a morph modifier for lipsync and save the data to XML. This can then be re-applied at a later stage.

    MFRender

    7 votes

    MFRender



    render multiple max files very easy with this script.

     

    how to use :

    Drag this script in Max or run via MAXScript -> Run Script.

    Render settings will be used from the files unless you overwrite them.

    If you need more info, just comment. I hope the interface is obvious.

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