3ds Max | All

Show Polygon Indices

3 votes


With this tool will shows ordinal number ei. index of currently selected faces of
E-Poly and E-Mesh object.

MCG Bullet World

3 votes

MCG Bullet World is a rigid body physics simulation MCG tool using MCG Bullet Physics integration.

Tool is intended to be as user friendly as possible.
- Requires Max 2016 Extension 1 or newer.

Detach by Face Count

3 votes

With this tool is very easy to detach faces by predefined faces count or by elements especially when you deal with complex models where you can not be able to
export geometry because of exporter limitations.

Requested by roamn

MCG Mirror Morph

3 votes

This MCG will mirror the form of your geometry across an axis for creating morph targets. The Form/Shape is mirrored, not the geometry itself or vert IDs as this would render the targets useless. The geometry's form/shape should be symmetrical (pivot centred) but vertex distribution does not have to be symmetrical, as can be seen with model with one eyebrow. Modify your target and the mirrored result is updated live, not like some static, dead end mirror/skinwrap method.

Requirements: Max 2016/17/18

Installation:

SpringLink

3 votes

Lets the user link rigid objects to a hierarchy using Spring (Flex-based) Links.

DeltaMushToSkin

3 votes

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature - the plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.


WorldGrabber

3 votes

Imports a subset of VRML 1.0 - VRML 2.0 and RadioRay VRML 1.

PaperWindmill

3 votes

MAXScript for build paper windmill model.

Break Out Online

3 votes

Mini arcade game, made in MaxScript.

miauu's Transfer Edges: Poly <-> UVW

3 votes

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