L Pass Manager
L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial
L Pass Mananger Features
--All the following can be controlled per pass!
[] Unlimitted number of object Sets (Controlled by a picker, named selection set, layer group, or wildcard)
-renderable override
-cast shadows override
-receive shadows override
-visible to camera override
-Visible to reflect/refract override
-motion blur override
-apply atmosphereics override
-render Occluded objects override
-material override
-support for particle flow
[] Unlimitted number of light Sets (Controlled by a picker, named selection set, layer group, or wildcard)
-On/Off override
-cast shadows override
-Color override
[] Common Properties Override
--Frame range
--Outputsize
--Common properties options(Atmospherics, Effects, ..., Super Black)
--Advanced Lighting
--File Type
--Camera
--Pre Script
--Post Scriot
[] Renderer override (Scanline, Mental Ray, Vray and other 3rd party)
--Override all settings of the renderer(Antialising filters, GI settings, enviroment maps etc)
--Uses standard 3ds max menu
[] BackGround Override
--Background Color / Map
--Global Lighting (tint/Level)
[] Render Elements Override
--Choice of which render elements are active
[] Atmospheres Override
--Choice of which Atmostpheres are active
[] Effects Override
--Choice of which effects are active
Additional Features
-Load / Save Presets (Installs with a quick Ambient occlusion preset, and a quick object mask preset)
-Pass per light -(Automatically generates a pass per light)
-Pass per layer -(Automatically generates a pass per layer)
-Network rendering using backburner
-Colored Object Sets(For view which objects belong to the which group)
-Hide non renderable(Ability to hide object sets that are set to not renderable)
-Copy and Paste/Paste for all properties
Updates
Comments
LPM / 3ds Max 2015 / Deadline 7
I was wondering if anyone can point me to making the latest version of LPM work with Deadline 7?
We are switching over to Deadline 7 and I have a think I have a slightly outdated Deadline plugin script. it is looking for
c:/deadline/deadline.ini (Error code: 1002)
I can't find this ini file and the directory is different on Deadline 7.
Any help muchly appreciated. I love LPM and would hate to lose the ability to use it.
Regards
Mike K
Mike Kennedy
earth_mike(AT)hotmail.com
try the official new
try the official new build!
http://www.lukashi.com/LPM.php
New build 1.13 Max 2015 support!
I've been working on a new build of LPM recently to support max2015.
Its been tested on max2012 - 2015
http://www.lukashi.com/LPM.php
Enjoy!
-Lukas
Where is the lpm_pro_v1.096_max2014_beta1.rar file plz?
Hello,
You are talking about the file lpm_pro_v1.096_max2014_beta1.rar for 3dsmax 2015, but I can't find it on the site, or anywhere else.
Can you tell me where I can download it plz?
Thank you.
möbius: That strange, please
möbius: That strange, please post text from maxscript listener, which have more details about error.
Note: for max 2014-2015 you must use only lpm_pro_v1.096_max2014_beta1.rar, do not use original setup.exe.
Royal Ghost | veda3d.com
möbius
Hi Everbody,
i just insatalled the LPM on Max 2014 using the version from Royal Ghost's post (lpm_pro_v1.096_max2014_beta1.rar). Now on Startup i get this message:
I checked 2014 package, it
Peter, I checked 2014 package, it works on 2015 max (lpm_pro_v1.096_max2014_beta1.rar). Please check 2nd page of comments for it.
Royal Ghost | veda3d.com
Max 2015 support
Any support for Max2015 soon ?
These versions won't work on Max2015 right now.
Thank you.
"Beauty" postfix hard-coded
"Beauty" postfix hard-coded in LPM. So I think no way get rid of them.
Royal Ghost | veda3d.com
remove Beauty?
Hey,
quick question .. every frame i render as "Beauty" in the name (ex: image_Beauty0001.png) ... is there a way to get rid of the Beauty part so that the name is someting like image_0001.png?? ... i don't render any elements if that matters.
all i entered in the Render Dialog is: \$Pass\image_
many thanks