Batch Camera Render

272 votes
Date Updated: 
Author Name: 
Sergo Pogosyan

This script aims to replace standard 3dsmax's Batch Render and imitates Houdini Output Node workflow. Using it you can specify rendering parameters - frame size, frame number, output path - directly to camera object, so every camera in scene 'knows' what it intended to render. Additional functionality is Lighting Assignment - you can specify which light will be turn on or off for selected camera during the rendering.


  • Support for 3ds max 2023 Update fixed


  • Corona and Vray Sun inside Daylight System fixed (thanks to busseynova for reporting)


  • CoronaSun supported inside Daylight System


  • Don't Save Render Elements Checkbox (Thanks to antomor)
  • Limited support for camera objects in xref scene files (Only root objects in first level xrefs. Cameras in nested xrefs not supported)

1.13 Bugfix:

  • Deadline submission should work now

1.12 New Feature:

  • Deadline support.
    Very basic imlementation, it allows you to submit your jobs on a deadline server. Enter deadline repository address and check "Use Deadline" checkbox. Other checkbox doesn't matter in this case ("Net render", "Show Submit Dialog").
    Probably it requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

1.11 Features and fixes:

  • State sets support added
  • "projectname" keyword added which resolves to project's folder name
  • other fixes and improvements

1.10.3b Fixes:

  • Crash when vray ir/lcache maps are set to auto-save
  • Region render was not set properly during the rendering

This is major update of the script, so it may not be as stable as before. Backup scenes or cameras at least before running this version. More information can be found here - 1.10b Multiple presets for each camera

Previous updates:

1.10.2b Fixes:

  • Problems with render elements paths
  • Copy/paste of render region settings
  • Properly convert render region values when change resolution

New features:

  • Multiple presets for each camera
  • New keyword %presetname% to support multiple presets
  • Distributed rendering checkbox added to vray common settings
  • Bugfix - Net render not starting after cancelling during local rendering.
  • Improved performance with scenes with lots of cameras
  • Added support of Vray RT as a production renderer
  • Added support of using MFRender script to render scenes through BatchCamera script.
  • Bugfix - Error was popping up sometimes during drag-n-drop
  • Bugfix - Render elements didn't render in certain conditions
  • Bugfix - Pre-render/post-render scripts didn't work on network rendering
  • Bugfix - Select All and Toggle All buttons didn't work properly

Here are some details:

Script's website -

Github -

2015 Updates

  • Region render parameter can be specified for each camera
  • Set Viewport button sets viewport camera and resolution and aspect as well
  • It is possible now to specify backburner servers and server groups for silent rendering submit (code editing required)
  • Vray Elements fixed for Vray 3 and Vray output saving with VFB color correction
  • Cancelling of rendering of multiple cameras at once,
  • Hierarchical ini files

2013 Updates

  • Drag-n-drop of cameras in list
  • Camera list window size can be changed (script restart required)
  • When committing region render it is possible to switch to view render without restarting the render
  • Keyword syntax can be used in Scene State names - thanks to Stefan Runevik for suggestion

2011 Updates

  • Preview button added - renders only current frame without saving anything - no images, no vray maps, no scripts running, no elements.
  • Ortho mode added to Vray rollout - it turns any camera to orthographic, including Vray Physical camera.
  • Copy/Paste from one camera to one/several cameras - use new buttons at the top of the window.
  • Submit Scripts section - you can assign script files that will run on each render submit. Per Submit script runs once per render submit and Per Camera script runs for each camera before submit. All these scripts run on local machine, not on render server.
  • Last Rendered Location field - here is stored last render file location. Very useful for locating last-time rendered images.
Additional Info: 


Run this script with Maxscript -> Run Script command from any folder on your hard drive, then go to the *'Customize User Interface' -> 'Toolbars'*, browse to category 'Sergo Pogosyan' and add 'Render scene cameras...' button to the toolbar or to the menu.


When you start this script it iterate over all cameras in scene and list them in the dialog box. To each of these cameras you can assign frame resolution, number of frames to render including nonsequential frames, output file location and lighting setup. All these properties can be changed for one or several selected cameras. Output file location is split to folder path and file name, so you can specify new folder for all selected cameras in scene. 'Lighting assignement' section contains three list: Solo light list contains lights that will be only lights turned on during the rendering, 'Forced On' and 'Forced Off' lights are turned on or off respectively during the rendering. After all these setting will be set up (if some properties is not set value from the Render Setup will be used), check the camera(s) in the list and hit Render button. Check Net Render checkbox to submit network render job.

Supported lights: All bundled 3ds max lights, all Vray Lights
Supported cameras: All bundled 3ds max cameras, Vray PhysicalCamera

Version Requirement: 
3ds max 2008-202x
batchcamerarender_1.17.ms245.88 KB
batchcamerarender_1.18.ms245.92 KB


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Grant_'s picture

Thank you!!!

Sergo, you are a god! Thank you for adding deadline support!!

sergo's picture

Please send/post the full error message!

Could you send me the error message that appear on the script listener? Just press F11 when you you get that error and you'll see long text in red. Please send it to me and I'll be able to fix it.


studiotetris's picture

Problem Net Render

Thanks a lot for this's spectacular!
I have 3dsmax 2017 64bit.
When I try to render with the checkbox "net render" activated and "show submit dialog" deactivated the program crash with "Unknow system exception" and open "Sergo Pogosyan-BatchCameraRender.mcr": i pay attention to check the box save file.
When I send in 3dsmax 2017 64 bit with the same options (but the checkbox 32 bit activated) the plugin is ok but Backburner don't render in 32 bit because I have 3dsmax 64 bit.
Do I make any mistakes?

sergo's picture

Deadline support ready!

Hi, I've finally managed to add support of Deadline renderfarms.

In order to submit your jobs on Deadline do the following:

  1. Enter deadline repository address
  2. Check "Use Deadline" checkbox. Other checkboxes don't matter in this case ("Net render", "Show Submit Dialog").
  3. It probably requires Deadline 3ds max Submitter installed. I didn't have a chance to check it on a clean machine.

Let me know how it works,

ereju's picture

Gamma Overide when saving final output

never mind I figured it out. Yoy have to go color mapping set gamma to 1,0 and in the VFB enable button Display colors in sRGB space.

ereju's picture

Gamma Overide when saving final output

Hello, great script exactly what I was looking for: batch render through VFB with all elements and denoiser too, great job.

I have only one question how can i override gamma after saving the final render to 1,0. All renders come out washed out with gamma 2.2. Please advice this is important.

Thank you in advance

3DSMAX 2014
Vray 3.60

sergo's picture

Hi, What it means not properly?

Also, are those presets additional presets or camera presets? Hope it's not confusing. There's a preset with camera and other presets that can be added to that camera.

Grant_'s picture

v1.11 Bugs

Hi Sergo,

I have noticed a few bugs outlined below:

- When submitting lots of cameras to back burner, only 1-3 will actually submit properly. I haven't found a work around for this yet, I either have to keep submitting slowly unticking each camera that has sent successfully or use "show submit dialog"

- When adding V-ray Alpha as a render element, this is not saved when using "enable elements", "enable VFB" and "Save vray seperate channels". All other elements save without any issues.

Thanks for the continued support on this script, it's awesome and a true time saver!

(max 2014, V-ray 3.5)

Kind Regards

crystal3d's picture

state sets are buggy as hell but that s the only thing that let

me switch layers on and off so, i am looking forward to it.

crystal3d's picture

state set support : check!

looks handyawesomeamazingorgeous!

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