3ds Max | Scripts

CopyKeyTypes

8 votes

Define your Tangent Types or select a single track with Bezier controller and pick a key to get Tangent Types. Then select another single track and apply the Tangent types to all or some of its keys.

Morpher_Keys

5 votes

Two scripts - Morpher_KeyAll and Morpher_KeySelected let you generate keys for all or some of the Morpher modifier target channels at once.

MeshTrace BETA

3 votes

Takes a Light source and a Ground object and casts meshed Shadows from any selected objects.

TrumanTiles Live

2 votes

Take a source image and the content of a Maps folder and create a set of geometry objects building the source image - mapped with the images from the folder

ControllerCenter

2 votes

Mass-Assign PRS controllers to selected nodes - copy controllers from reference nodes to selection

TileIt!

8 votes

This script was developed to break a large image up into tiles and provide selective control of map display. The client had a large (50MB) top view image of a city layout for reference. To display such a large image would be too slow and impractical.

Vertex Color Factory

4 votes

A`Vertex Color Factory V2.0` was designed and produced by myself to try and fill an increasing annoying void within max`s work station.This section will allow the user to adjust a multitude of vertices as opposed to just a single as can be found in the pr

Lightwave Camera Reader

4 votes

This script reads camera data from LightWave 5.x into Max

Galaxy System Beta

0 votes

This Utility will automaticaly create a Galaxy for you max scenes

Gradient

2 votes

A left over from the planet thing but of lots of use. It's a photoshop style gradient generator. Use the supplied structure to setup colours and positions from 0.0 to 1.0. You MUST give it at least two colours - one at 0.0 and one at 1.0 - other than that put as many where ever you like.

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