miauu's Script Pack vol.2

18 votes
Version: 
6.7.02
Date Updated: 
06/05/2023

 

miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max.
miauu's Script Pack vol.2 include:
 
 

 
Automates the process of linking objects to the surface of other objects.
 - attach point helpers or any objects in the scene to selected faces or vertices of other objects.
- pick the point where to attach selected objects, using SNAP
- choose to lock the position and/or rotation of attached objects to the position/rotation of the surface, where they are attached.
- attach multiple objects at once
- link multiple objects at once
- can link/attach any objects type to the Editable Poly, Editable Mesh, Lines, Editable Splines and Edit Poly modifier objects

 

 Align selected vertices to the X, Y, Z, XY, YZ or XYZ position of the last selected vertex(used as reference point).

Supported objects are Editable Poly, Editable Mesh, Lines, Editable Splines and Edit Poly modifier.

Script idea - Pedro Amorim.

 

 Easy Peel will help you with UV-mapping your geometry easier and faster.

It works directly with Editable Poly objects, allowing you to get full advantage of its many geometry selection features.

- works with Editable Poly object and Edit Poly modifier, applied to one or multiple objects.
- unwrap to arbitrary map channel.
- hotkeys to quiclky mark, unmark and select edges. Unwrap with Pack On and unwrap with Pack Off.
- can extract the UVs from objects, that are not unwrapped with Easy Peel


Script idea - Hristo Dinev.

 

 Extrude selected object's polygons set along selected edges or spline path.

 - can extrude a sets of polygons. They can have holes. branches. etc.

- the edge/spline path can be open or closed loop.

- when extruding along edges can process more than one object. The count of edge paths must be equal or grater the count of the objects that will be extruded.

- the object that will be extruded must be Editable Poly objects

- the objects, which edges can bee used as paths can be Editable Poly, or Edit Poly modifier.

 

 Extrude border edges using the numeric values for the extrude distance in a way that you can't do by default in 3ds Max. You can rotate the extruded edges at arbitrary angle. You can scale the extruded edges.

Support Editable Poly objects and Edit Poly modifier.

You can extrude edges along an arbitrary spline with an option to align the extrusion to edges' normals. You can extrude each edge separately along the spline.
This feature works with Editable Poly objects only.

 

 Quad cap even sided holes. 

The created topology of the cap can follow the curve of the hole.

Works with Editable Poly objects and Edit Poly modifier.

Script idea - Zarko Bojkovski.

 



Adjust each set of selected closed edge loops or polygons(which outlines forms closed edge loop) into the form of circle.

 - can change the raduis of created circle

- can rotate created circle

- can preserve the curvature of the object(as much as possible). - support Editable Poly, Editable Mesh, Spline objects, Edit Poly and UnwrapUVW modifier.

- separete macro that allows to directly adjust selection into the form of circle. No UI will be shown.

 
 

 With Smart Spline Extrude you can:

 - "fix" splines, created in other 3D-CAD programs and imported in 3DS Max, so you can use them for lofting, or extrude them without problems.

 - extrude in arbitrary direction/angle 

Script idea - Wilbert Blom.
 
 

 
Extrude closed splines in direction that match the normal of the face, that the closed. spline forms.

Script Idea: Stefan Rienth
 
 
 
 

With Smart sub-object selection you can select whole or partial verts/edges/polys loop or ring. You
can preserve the selected verts, edges, faces and can add new loops and rings to the selection. 

- Works with Editable Poly objects, Edit Poly and Unwrap_UVW modifier.

- For Line and Editable Spline objects only Partial Loop works. The vertices or segments, between the selected will be added to selection.

- Using the Shft key the Dot Loop and Dot Ring can be selected.

- Using the Ctrl key you can expand the selected edges to nearest already selected edges

 
 

 Align one selection of vertices to other selection of vertices in few easy steps.

 - automates the tedious proces of moving vertices one by one

- creates seamless match between the selected vertices
- works with soft selection(Editable Poly objects and Edit Poly modifier)
- can stitch verts using closest vert or using verts order
- can weld vertices found in the set threshold
- support Editable Poly objects and Edit Poly modifier. 
 
 

 
Project all or selected vertices of one object onto another object or selection of objects.
The object, whose vertices will be projected must be an Editable Poly, Editable Spline or Line or any object with Edit Poly modifier on top ot its modifier stack.
Works with soft selection.
The vertices can be projected along:
- World X, Y or Z axis
- object's local X, Y or Z axis
- vertex normal of each vert
- current viewport direction(for perspective viewport only)
- custom direction - pick two points to draw the direction of projection
- can project the selected vertices onto the same object.
- can project the selected vertices onto the plane defined by selected face or 3 points, picked on the scene. The vertices can be far away from the face, but they will be projected on the plane that this face forms.
- can project the tangents of spline's knots.
 
Script Idea - Harold Rinck
 
 
 

 
 

Allows you to straighten the selected edges using the constraint to edges. No branches or closed edge loops are allowed. Edge Constraint is used by default. All vertices of the selected edges will be moved using the Edge Constraint.
Works with Editable Poly objects and Edit Poly modifier.

Script Idea - Pawel Lazarow
 



Allows you to perform Inset command for arbitrary sides of the selected faces.
- Only Editable Poly object is supported.
- two modes of Inset - default for 3ds Max Inset and Inset with Edge Constraint.
- build quads when Inset with Edge Constraint is used. Scrpt idea - algosuk

 

 

Align Working Pivot makes using the Working Pivot fast and easy.
With a single click you can align the Working Pivot to the selected sub-objects or to two points selected by using the Snap to Vertex.
 
Align Working Pivot to Sub-object Selection
- when three vertices are selected the X or Z axis is perpendicular to the plane that these verts forms.
- when one edge is selected the X axis is aligned to the edge
- when two edges are selected the X or Z axis is perpendicular to the plane that these edges forms.
- when one polygon is selected the Z or X axis match the normal of the polygon. The X or Z axis is aligned to the longest edge of this polygon.

                                              Align Working Pivot to Two Points

- pick two points using the Vertex SNAP. The X axis of working pivot will be aligned to the vector between the two pivots.
    Script idea - Pedro Amorim
 

 
Save/Load Sub-object selection  allows you to save currently selected verts, edges or polygons and to select them later. Its big advantage against the default Named Selection Sets and Stored Selections - when it saves the sub objects selection it really saved it. The script supports Editable Poly objects and Edit Poly modifier.
 

 
Copy Edge allows you to create a copy of the selected edge(s) and to place it at arbitrary distance away from the selected edge.
 

 
Edges Extrude Plus allows you to extrude edges in a way that is not possible with the default Extrude tool. You can extrude using Equal Sides or Parallel methods. Watch the video to see what both methods can do.
Works with Editable Poly objects and Edit Poly modifier.
 Script Idea: Evgeniy Ivanov
 

 
Easy Move allows you to move objects and sub-objects(vertices, edges, faces, polygons )at arbitrary direction at exact distance from the previous position of the objects. The sub-object movemen supports Editable Poly and Editable Mesh objects and Edit Poly modifier.
 

 
Skip Every Nth allows you to select every N-th vert, edge, polygon by skipping the desired elements in between.
In Skip Ring mode you can skip vertices,edges and polygons.
In Skip Loop mode you can skip edges and polygons.
Works with Editable Poly objects.
 

 
Show Used Scene Units offers you an easy and convenient way to see the Units Scale your scene is set to. Show Used Scene Units allows you to store the current Units and Home Grid Settings and to load them on demand.
 
ALIGN TO AXIS
 
miauu's Align To Axis allows you to select an edge and then to align the whole object to world X, Y, Z axis matching that edge.

 
See all scripts in action.

This is a commersial script. 

You can find more information here:

Version Requirement: 
3DS Max and 3DS Max Design 2009 - 2024

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.

All scripts in the Script Pack works with 3dsMax 2015.
If someone find a bug - please mail me.

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Update to version 2.9

Changelog:
Bug fixed in Quad Cap Holes.

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Update to version 2.8

Changelog:
    Attach and Link is updated to version 1.3
    -- added Offset capabilities. The Offset spinner can be used to place the attached/linked objects at the desired offset from the point of attachment.
    -- XYZ radiobuttons(next to the Offset spinner) is used to specify the
world axis on which the offset to be performed when the attachment is to spline's knots.
    -- When some modifiers are applied to the spline and there are attached objects to that spline, when the modifiers deforms the spline the attached objects will be moved respectively to the points of attachment.
    -- Offset capabilities idea - Kay Pfingsten

Video Demonstration

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Update to version 2.7

Changelog:
    Align Verts To Vert - fixed bug when moving vertices for Edit Poly modifier.
    Round'Em - added interactive change of radius/offset(using the spinner) for Edit Poly modifier.Demonstration

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Update to version 2.6

Changelog:
    New Script - Snaps Tool. Extends the usability of Standard Snaps.
    LMB - turn selected Snap On/Off
    RMB - turn selected Snap On. Turn all other Snaps Off.
    MMB:
        First click - Save currently active Snaps. Turn selected Snap On. Turn all other Snaps Off.
        Second click - Turn On saved active Snaps.

    Video demonstration.

    Drop On is updated to version 1.3.
    - added support for Edit Poly modifier. Soft Selection is supported.
    - When Splines are projected you can choose to project the tangents.

Demonstration.

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Update to version 2.5

Changelog:
    Vert Stitcher supports Edit Poly modifier with Soft Selection. Weld Verts not works when the source or target object have Edit Poly modifier on top of their stacks.
Demonstration.

    Drop On supports splines(Editable Spline and Line objects).
Demonstration.

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Update to version 2.4

Changelog:
Extrude Along Path is updated to version 1.1.
- Now the extruded faces can be separated as an element of the selected object. In this case you can choose to cap or not the start holes, remaining after the extrusion.
- You can use "Cap End: to cap or not the end faces.

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updated to version 2.3

miauu's Script Pack vol.2 is updated to version 2.3

Changelog:   

    Drop On is updated to version 1.2.
    - Now you can pick a polygon and use it as a plane on which the vertices will be projected. This allwos you to project verts that are far away from the selected polygon on the plane, that this polygon forms. Idea  Razvan Munteanu

    - You can pick 3 points in the scene that will defines a plane. When you press the Pick 3 points to form a plane button the SNAP to Vertex will be turned On automatically.

    Offset spinner allows you to project vertices with given positive or negative offset.

    Drop On Surface - Edges Dir script allows you to project the selected vertices using the selected edge or edges as direction of projection on the surface of the object that is under mouse cursor when the script is executed. Works only when it is assigned to a hotkey. Idea - Pedro Amorim.

Video Demonstration.

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miauu's Script Pack vol.2 is

miauu's Script Pack vol.2 is updated to version 2.2

Changelog:
New Script: Align Working Pivot

- Align Working Pivot to Sub-object Selection - align the X or Z axis of the Working Pivot.
When two vertices are selected the X axis points from one vert to another.
When three vertices are selected the X or Z axis is perpendicular to the plane that these verts forms.
When one edge is selected the X axis is aligned to the edge
When two edges are selected the X or Z axis is perpendicular to the plane that these edges forms.
When one polygon is selected the Z or X axis match the normal of the polygon. The X or Z axis is aligned to the longest edge of this polygon.

- Align Working Pivot to Two Points - pick two points using the Vertex SNAP. The X axis of working pivot will be aligned to the vector between the two points
Script idea - Pedro Amorim.

Video demonstration.

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Update to version 2.1

miauu's Script Pack vol.2 is updated to version 2.1

Changelog:

Inset Pro is updated to version 1.1

added:

- Works with selection of polygons(not only with one polygon).

- Two modes of Inset - default and Inset with Edge Constraint.

- Build Quads option for Inset with Edge Constraint Mode

Watch video demonstration here.

Drop On - now can project vertices onto the same object.

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