Modifier Modifier Zorb

279 votes
Date Updated: 
Author Name: 
Jordan Walsh

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:


RightClick Menu for Modifiers:


RightClick Menu for Base Objects:


RightClick Menu for Materials:


RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

FumeFX Load Settings Dialog:


Light Multiplier Dialog:


Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:


Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.02.zip409.88 KB
modifiermodifierzorb_v2.9.02_-_2013.zip413.67 KB


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boumay's picture

I can't find the "specular level" rocker in the materials tab

Where can I tweak the specular level? I can see the glossiness, opcaity, etc rockers, but no specular, only rgb values or color.
Do I miss something?

capture.jpg 67.75 KB
harumscarum's picture

thank you very much and couple requests

essential script! especially like it feature to reference base object - is it possible to isolate this action as separate macroscript so in will possible to hotkey it? one more request is make selected modifier(s) unique, but keep objects and other modifiers instance (reference)

igamaximus's picture

One of the best

scripts ever!!!! Thank you so much for your huge work mate.

vidivini500's picture

Hi, some test with noise mat

Hi, some test with noise mat and doesn't work random values in
It would be useful to make random variations with various maps

mark pigott's picture

yeppers its old

Just wanted to show you what you get in 3ds max 6, that's all.

I have three analog syths that are almost 30 years old, and they are classics!

2x JX-3P's
1x Jx-8p

Jordan Walsh's picture

Max 6! Thats 10 years old!

Max 6! Thats 10 years old! Sorry, i cant support versions that old!
Nice color scheme though ;)

mark pigott's picture

this is all you get in 3ds

this is all you get in 3ds max 6. pretty impressive, huh.
please see screengbrab

sgrab.jpg 67.34 KB
Jordan Walsh's picture

Hi, Unfortunatly maxscript is

Hi, Unfortunatly maxscript is very slow to process objects in this way, I have done all i can to make it fast (it was 3x slower in earlier verions!!!)

dub73's picture


extremely slow when changing mass material settings. I have around 100 materials for instance. 3ds max 2012

Jordan Walsh's picture

Could you confirm that when

Could you confirm that when you run the script it says 2.7.04 and if it is could you send me a test scene that fails so I can check it out?

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