Modifier Modifier Zorb

275 votes
Date Updated: 
Author Name: 
Jordan Walsh

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's perameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:


RightClick Menu for Modifiers:


RightClick Menu for Base Objects:


RightClick Menu for Materials:


RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

FumeFX Load Settings Dialog:


Light Multiplier Dialog:


Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:


Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.02.zip409.88 KB
modifiermodifierzorb_v2.9.02_-_2013.zip413.67 KB


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lightcube's picture

Feature Requests

I'd like to now if you could add one more category for property editing: Custom Attributes. So if you add a custom attribute to 20 objects, you can edit that attrib across the objects.

Also, I'd like there to be a checkbox that, when on, lets you edit all the shared properties across all selected objects. For example, both a Box() and Pyramid() have a property called .height ... it would be nice if you could edit across classes where the property and property-type match (including custom attributes mentioned above).

Maybe these are already possible... but I could not figure it out in the UI or from the available docs.


Shawn Olson

Developer of Wall Worm

Jordan Walsh's picture

Im not sure, 0.32 works

Im not sure, 0.32 works without dotNet (only supported in max 9) but relies on ActiveX controls, Im not sure if they are supported by older versions.
I dont have a max that old to try it on either... so just give it a go i guess!

mark pigott's picture

Will the Zorb2 beta 0.32 work in 3ds Max 6?

Will the Zorb2 beta 0.32 work in 3ds Max 6?

dub73's picture

nice tool

great tool for max, but a bit slow when changing 100 materials

Jordan Walsh's picture

The Macroscript / Icon

The Macroscript / Icon directories have changed a bit. Ive uploaded a version that should work ok for 2013. Let me know if there are any problems.

ShiroEd's picture

No Category entry


I've just installed this on 2013 but I'm not seeing 'Zorb Tools' in the Category list in the Customize User Interface dialogue.
I've double checked that all the files are in the correct locations.

Thanks for the help.

Royal Ghost's picture

Cool! Thank you! :)

Cool! Thank you! :)

Royal Ghost |

Jordan Walsh's picture

Thanks Ghost! That's fixed

Thanks Ghost! That's fixed now in v2.7.03

Royal Ghost's picture

same annoying thing

Jordan, I also have this bug. It easily reproduce:
1. Open zorb
2. Minimize
3. Close using "X" window's button
4. Open again zorb
Window size not restored and window tries to open in minimized window's position.

Royal Ghost |

Jordan Walsh's picture

thanks for the kind words

thanks for the kind words kurt_hectic!

harumscarum: I have never had the issue you mention. There is a file that stores the size and position of the window here: \plugcfg\ModModZorb_Setup.ini (should be in your max dir)
Is should look something like this:

You can delete it and It will load up at the default size. Sometimes, perhaps between updates it can get corrupted and not save the settings properly.

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