Modifier Modifier Zorb

275 votes
Version: 
2.9.02
Date Updated: 
02/22/2018
Author Name: 
Jordan Walsh

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:

 

RightClick Menu for Modifiers:

 

RightClick Menu for Base Objects:

 

RightClick Menu for Materials:

 

RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

FumeFX Load Settings Dialog:

 

Light Multiplier Dialog:

 

Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:

 

Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
AttachmentSize
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.02.zip409.88 KB
modifiermodifierzorb_v2.9.02_-_2013.zip413.67 KB

Comments

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Royal Ghost's picture

Cool! Thank you! :)

Cool! Thank you! :)

Royal Ghost | veda3d.com

Jordan Walsh's picture

Thanks Ghost! That's fixed

Thanks Ghost! That's fixed now in v2.7.03

Royal Ghost's picture

same annoying thing

Jordan, I also have this bug. It easily reproduce:
1. Open zorb
2. Minimize
3. Close using "X" window's button
4. Open again zorb
Window size not restored and window tries to open in minimized window's position.

Royal Ghost | veda3d.com

Jordan Walsh's picture

thanks for the kind words

thanks for the kind words kurt_hectic!

harumscarum: I have never had the issue you mention. There is a file that stores the size and position of the window here: \plugcfg\ModModZorb_Setup.ini (should be in your max dir)
Is should look something like this:
[UI]
ChkHidden=true
ChkExc=true
ChkSel=1
ModMod2_Size_X=564
ModMod2_Size_Y=469
ModMod2_Pos_X=1466.0
ModMod2_Pos_Y=493.0

You can delete it and It will load up at the default size. Sometimes, perhaps between updates it can get corrupted and not save the settings properly.

harumscarum's picture

permanent error on complex scenes

similar issue from time to time on script's run - it appears ant the very botto from the left not minimized but smallest window size possible. cool tool, but very annoying to restore and resize it every time
i hope it could be fixed

kurt_hectic's picture

THX!!!

I logged in just to type : thank you!
That script is awesome, it should be a core, standard module inside 3ds max.

viktory's picture

Thank you :)

It seems that it works now. You are very fast, many thanks!

Jordan Walsh's picture

hi viktory... Ahhh maxwell...

hi viktory...
Ahhh maxwell... I haven't ever had maxwell installed so I haven't had a chance to test it... maybe Ill try to get a demo or something and have a look.

viktory's picture

Great but don't work with Maxwell materials

If click on MaxwellBSDF, MaxwellLayer, Maxwell_Bitmap it shows the following error:

--Syntax error: at (, expected name
-- In line try (Modpros_MaxwellBsdf.V_BsdfEnabled.checked=
meditMAterials[1].material1.(n

troyharder's picture

Sweet, I'll try it

Sweet, I'll try it now!
Thanks a lot! :)

Thanks,
ZM

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