Modifier Modifier Zorb
v 2.9.03, Added property dialog filters. Save Property window position and size, Changed "coorinates" prop to "coords" to fixes Vray HDRI map
v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu
v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value
v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)
v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time
v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!
Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!
General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):
MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value
MASS RANDOMIZE: Randomize one property on all nodes at once
SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc
FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.
LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.
Specific Features (Can be done to All or selected):
Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.
PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.
FumeFX: Simulate, Load settings
Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.
Xref Object: Merge object
Materials: Show/Hide In Viewport: Shows the material in the viewport. Doesnt work with texture maps yet.
Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+
Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).
Merge Xref Controller: Merges All/Selected controllers
Example of a property window:
RightClick Menu for Modifiers:
RightClick Menu for Base Objects:
RightClick Menu for Materials:
RightClick Menu for Controllers:
RightClick Menu for Atmospherics:
Dialog Filtering:
Filter ON:
Filter Off:
FumeFX Load Settings Dialog:
Light Multiplier Dialog:
Spring Controller Dialog:
Link Info: Inherit window:
fR_Layer Settings window:
Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category
Attachment | Size |
---|---|
ModifierModifierZorb_v2_B_0.32 max8.rar | 19.48 KB |
ModifierModifierZorb_v2.1.rar | 26.56 KB |
modifiermodifierzorb_v2.9.03.zip | 421.68 KB |
modifiermodifierzorb_v2.9.03_-_2013.zip | 425.47 KB |
Comments
Max 6! Thats 10 years old!
Max 6! Thats 10 years old! Sorry, i cant support versions that old!
Nice color scheme though ;)
this is all you get in 3ds
this is all you get in 3ds max 6. pretty impressive, huh.
please see screengbrab
Hi, Unfortunatly maxscript is
Hi, Unfortunatly maxscript is very slow to process objects in this way, I have done all i can to make it fast (it was 3x slower in earlier verions!!!)
materials
extremely slow when changing mass material settings. I have around 100 materials for instance. 3ds max 2012
Could you confirm that when
Could you confirm that when you run the script it says 2.7.04 and if it is could you send me a test scene that fails so I can check it out?
Thanks
Hi Jordan, I installed,
Hi Jordan, I installed, v2.7.04_-_2013.zip, but I have a script error when I click Bitmaptexture in the "Material" tab. CoronaMtl is ok.
>> MAXScript Rollout Handler Exception:
-- Syntax error: at <, expected
-- In line: try (Modprops_Bitmaptexture.V_clipu.value =
Corona Renderer
Corona Renderer support
Should work now.
Unsupported Corona renderer =(
Unfortunately, it doest work with Corona Renderer Material (free 3ds max plugin). For example, if I want to change the "blur" amount in the bitmap texture, I've an error. Is it possible to fix it? Thanks!
Have you tried turning on
Have you tried turning on animate when you apply a change?
I'm not going to add any key support as its not really in the scope of this script, but one thing I could maybe add is to keyframe the change at a random time and you could specify the time range to be randomized within. Would that help at all?
What do you mean by speed randomizer?
Random retiming?
Hi there. Congrats go without saying - this is probably one of the top 5 scripts ever for max, getting to use it fully goes beyond imagination!
However, i do believe that it cannot do what i need, and it could be a nice addition. Please tell me if i'm wrong.
I know its possible to grab multiple objects and randomize it's animation (regular pos/rot/scale and even modifiers) by using the min/max randomize buttons. However, this will affect all keyframes at once. Is there any way of doing this to only selected keyframes (randomize just the start for instance), or even a speed randomizer? There are quite a few timing randomize/offset scripts, but some lack the ability to animate modifiers, and your's is so much powerfull that if it had some way to do this it would be jaw breaking!
Hopefully there's some way already!