Modifier Modifier Zorb

275 votes
Date Updated: 
Author Name: 
Jordan Walsh

v 2.9.02: Added Octane and extra Final Render Lights to On/Off and Multiply Right click Menu

v 2.9.01: Added Multiply option to ALL modify properties window. Can now multiply existing values by a chosen value

v 2.8.03 Fixed Save preset bug (for plugins like ky_trails)

v 2.8.02 Fixed ini file bug stopping wondow for opening a 2nd time

v 2.8.00 Added Exclude text field for filtering by name. Editing Refrence targets Tab now working!!! This means you can mass edit FumeFX object settings such as speed multipliers and other FumeFX and TP properties that were previously impossible to edit!

Edit ALL modifiers, ALL objects, ALL Materials, All Controllers, ALL Shadow types and ALL atmospherics/Render Effects. Work in max from a "Class-centric" way rather than a per object way. Edit thousands of object's parameters, randomize thousands of seeds, enable thousands of modifiers and more with a few clicks!

General Features (applies to all modifiers, controllers, materails, shadows, atmos and render effects):

MASS EDIT: Mass edit one property on all nodes at once, You can specify an absolute value, a relative value, apply an absolute value to modify, or multiply a value

MASS RANDOMIZE: Randomize one property on all nodes at once

SELECT/DELETE BY CLASS: Select all objects with a meshsmooth, or all spheres or all objects with a path constraint etc

FULL INSTANCE/REFRENCE TOOLS: Make all objects/modifiers of a class or selection instances. Make Base object refrences. replace base objects with another obj (eg make all selected boxes an instance of a vrax proxie.) Available for Modifiers and Base objects only ATM.

LOAD/SAVE PRESETS: Load and save presets in xml format for modifiers, objects, etc.

Specific Features (Can be done to All or selected):

Modifiers: Enable, Disable, Enable in viewport, Disable in viewport.

PointCache Modifiers: Set ranges, Set path, Flush path, Reload, Record.

FumeFX: Simulate, Load settings

Lights: Turn all, selected, selected classes on or off. Multiply all light vlaues.

Xref Object: Merge object

Materials: Show/Hide In Viewport:  Shows the material in the viewport. Doesnt work with texture maps yet.

Bitmap Gamma: Mass edit the bitmap load gamma settings. Choose auto or an overide value. Max 2014+

Spring Controller: Modifyspring controller settings (Needs its own section as springs are controlled differently with maxscript).

Merge Xref Controller:  Merges All/Selected controllers

Example of a property window:


RightClick Menu for Modifiers:


RightClick Menu for Base Objects:


RightClick Menu for Materials:


RightClick Menu for Controllers:

RightClick Menu for Atmospherics:

FumeFX Load Settings Dialog:


Light Multiplier Dialog:


Spring Controller Dialog:

Link Info: Inherit window:

 fR_Layer Settings window:


Additional Info: 

Download the 2013 version for 3dsMax 2013 and above.
Extract to 3Dsmax Dir.
Tool is located in the "Zorb Tools" category

Version Requirement: 
Written for 3ds max 2009 + . A max 8 version is available now.
Other Software Required: 
for less than 2009 AVG extentions may be needed
ModifierModifierZorb_v2_B_0.32 max8.rar19.48 KB
ModifierModifierZorb_v2.1.rar26.56 KB
modifiermodifierzorb_v2.9.02.zip409.88 KB
modifiermodifierzorb_v2.9.02_-_2013.zip413.67 KB


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dub73's picture

great script and it works

great script and it works with 2012 :) unbelievable that 3ds does not have a attribute spreed sheet editor like Maya. In 2013 it is supposed to be fixed and implemented? perhaps

jsrocha's picture

Hi Jordan, i removed the ini

Hi Jordan,
i removed the ini file from plugcfg folder and it doesn´t work, and when i resize the window the tab doesn´t change, it keeps hidden.
anyway, this is not a major bug, i can live with that ;)


Jordan Walsh's picture

I think that is because it

I think that is because it has saved you window placement and size in a ini file and the latest version needs to be a bit wider. Try grabbing the window and making it wider or deleting your plugcfg\ModModZorb_Setup.ini file and re-running

jsrocha's picture

UI problem

Hi Jordan, how's going?
i´m having problems with the script UI, part of the tabs (i don´t know if this is a tab) is hidden, please check the attached image.


mod_modifier_ui_bug.jpg 56.23 KB
mxdsa's picture

Thanks! I didn't realize

Thanks! I didn't realize there was a macroscript in "UI" directory; I had been running the script in "Scripts"

Jordan Walsh's picture

Simply go to the "Toolbars"

Simply go to the "Toolbars" tab in "Customize User Interface" window, Select the
"Zorb" category and drag the "Modifier Modifier Zorb 2" item to the toolbar of your choice.

mxdsa's picture


How can I add it to my custom toolbar?

It's an awesome script; thanks!

kirillall's picture

Dimension checker

Sad about Custom Param. It would be very powerful.
What do you think about ability to choose 2 or 3 dimensions for random generator, to generate 1 random values for XY, XZ etc...

Jordan Walsh's picture


Thanks Kirillall.
Unfortunately Custom Attributes are handled by max quite differently so are outside the scope of this script.

kirillall's picture

Custom Attribute

Hi. Great script. Is any chance to control custom attributes? Cause now zorb can`t see anything custom made parametr at attribute holder.

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