Tagged 'line'

Shape Fillet

2 votes

3Ds Max Script for Applying Fillet to Shapes Kind of AutoCad behavior .

Refine By Distance

0 votes


3DS Max Script to Add 2 Vertices on each Selected Vertex by Specific Distance or to All Vertices if no Vertex Selected . Left of the Vertex will be Towered the Previous Vertex . Work on Multi Selected Shapes .

Shape Trimmer

2 votes

3ds Max Script for Making Trimming and Cutting Shapes Very Sample and Easy Thing to do .

The Script Required Max 2019+ to Work

Refine by Intersect

0 votes

3DSMax Script for Refining Selected Shape if 3ds Max Version is 2019+ or Creating Editable Spline Shape according to 4 Points .

Fix Shapes Normal (Orientation/Extrude Direction)

0 votes

Small Scripts to fix the Normal of selected shapes (Exrtude Direction)  .

- Select Shapes to Fix .

- Run the Script .

- One LeftClick on any Surface to get the Normal from it , then RightClick to Exit .

Another Script Added to Auto Fix Shapes Orientation .

* If you have 3d Curved Shape its better to use the First Script to do Manual Fix .

- UPDATE 1 :

  • Make the Macros Visible/Enabled When the Selection Contain Shapes .

- UPDATE 2 :

Polyline Pro

18 votes

Doom Spline Resizer - draw line with precise lenght

3 votes

This simple script will let you draw precise lines quickly almost as a CAD software!
It will Set the pivot to the first vertex of a shape object and align it to the first segment. A window will show up allowing to set the Lengh of a spline scaling from the first vertex.

You can find the mcr script in the Category:"# Scripts"
The .ms script will just load on RUN

For best use associate the script to a Key button (es. D that is free by default)
You can add a toolbar button found in "# Scripts" category
Use the key or press the toolbar button to start drawing a line

Detach Splines

5 votes

Breaks the selected shape object (Line or Editable Spline) into as many objects as there were splines in the original object. Unlike the other explode scripts, this one doesn't try to rebuild the splines point by point and instead duplicates the object and deletes all the other splines, which means they all keep the original attributes like material, material ID, interpolation settings, renderable settings and so on.

Get In Line! (May 9,2011)

34 votes

This script evenly distributes the selected objects based on the start and end target objects.

Anyone is more than welcome to add to this.
Things you could potentially add are qsorting, transform, scale, and rotation sorting as well.

Right now it just does position.


7 votes

2.7.3 Fixed Decrease steps in splines
Fixed bug of grow subobjects and conflicts of functions

Esc+Grow = Splines as mesh with Thickness Toggle

Transform Gizmo Size Up/Down If Esc + Any Button of Script pressed.

Syndicate content