Tagged 'line'

miauu's Polyline

14 votes

Doom Spline Resizer

1 vote

This simple script will Set the pivot to the first vertex of a shape object and align it to the first segment. A window will show up allowing to set the Lengh of a spline scaling from the first vertex.

You can find the mcr script in the Category:"# Scripts"
The .ms script will just load on RUN

-- USAGE
-- select a Shape and click SET
-- The First time the script will show Spline Lenght
-- Set desired lenght and press SET to resize the spline
-- The spline Pivot will be centered and aligned to the first vertex of the spline
-- Script works with any shape with a single spline

Polyline Pro

16 votes

Oriented Line

6 votes

Line segment aligned to follow the drag direction:

 

Uni-Grow-Shrink

6 votes

v2.5 Added Up/Down Interpolation steps of shapes (if subobjectlevel not 1 or 2 or 3)

"More Video - Ещё видео"

Polygon Creator

62 votes


This script is very useful for car exterior modelling. It allows you to create really smooth polygonal surface using splines or NURBS curves to control the shape of the surface. Also allows you to control the edge loops of the surface. With this script you have to draw only the borders of the surface you want. Watch the video or the help page for more information!

PolySpline

34 votes

Helps to draw a spline - like a AutoCAD Polyline tool by free or precisely coordinates - but works faster.
Syntax of the coordinate input is the same as AutoCAD Command Line.

New features:
1. Correct button-trigger to turn script on or off.
2. Freehand mode to draw splines by hand on XY-plane or surface of the Base-object (Hotkey F).

A CMD utility to externally re-path 3ds Max files

0 votes

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

Get In Line! (May 9,2011)

47 votes

This script evenly distributes the selected objects based on the start and end target objects.

Anyone is more than welcome to add to this.
Things you could potentially add are qsorting, transform, scale, and rotation sorting as well.

Right now it just does position.

Time-Ranger

2 votes

Sets up time-ranges in Max and embeds it to the max file.

Very useful tool when you have multiple time-ranges in your single animation file. Mostly used for games - but can be used for many other purposes as well.

Sometimes it's useful to have many animations of a character in one file - so its start and end positions match between the different animations. TimeRanger lets you choose which section of the animation to show in the timeline.

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