Tagged 'smoothing groups'

PolySmoother

4 votes

PolySmoother is a professional tool to efficiently work with Smoothing Groups.

It allows you to visualize and manage the Smoothing Groups in a quick and easy way. You can set Hard and Soft edges, select edges by convexity, copy, paste, modify and optimize Smoothing Groups, as well as convert them from and to UV mapping, among many other features.

StrTools

9 votes

Quick tools in one place. Dockbar!

Edge Selection from SmoothGroups

1 vote

Modifier that converts smoothing group borders to edge selection. If you want to display the result, put a Mesh Select modifier below this one and make its edge mode active.

InsetFix Modifier

13 votes

An inset-by-SG type modifier that works similar to Chamfer modifier when set to zero tension. However, the max chamfer modifier is highly topology dependent and doesn't work well with diagonal and unconnected edges. This modifier fixes that behavior:

The insetFixChamferStack scripted modifier automates the process of using the InsetSGFix modifier with a Chamfer modifier for a quick and clean rounded edges effect.

Weld and Smooth

1 vote

TexTools: Toolbox for the texture artist

230 votes

Documentation: http://www.renderhjs.net/textools/

Separate Mesh by Smoothing Groups

3 votes

This script allows you separate polymesh by smoothing groups.
Unzip script into: C:\Users\user\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\usermacros\

POLYSHARP

27 votes

This script will give you the power to easily apply your smoothing groups on editable poly with faces colouration, fast assignation from vertex to elements and face selection technique driven by smoothing groups.

Features

Smooth to Prevalent Smoothing Group

15 votes

Works in face sub-object level of editable polygon base objects.
Assigns the prevalent smoothing group found within the current selection of faces to the entire selection of faces (removing any other smoothing groups).

Feel free to modify as you like.

Split Hard Edges

17 votes

It's split all edges which seems like hard. I writed it for make possible to export geometry with single smoothing group without losing information of smoothing.

Syndicate content