RenderMask
Version:
5.90.0
Date Updated:
09/03/2018 Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)
Version: 5.90.0
- add support "V-Ray Next" (this version support only V-Ray render engine)
Additional Info:
Category "IllusionBoxStudio"
Version Requirement:
3dsmax 2012 - 2019
Comments
For 3dsmax 2013 - 2015 look
For 3dsmax 2013 - 2015 look in 'macroscripts' folder in 3dsmax root. Find 'IBS_RenderMask.mcr' or 'rRenderMask.mcr' and delete it.
Install script again.
No problem for '.jpg' format, check for update soon.
Thanks a lot Ivan for your
Thanks a lot Ivan for your work ! i'm impatient to test this !!!
I'm facing a problem installing this version, it seems to interfer with a previous
installed version. I'm stuck on the 5.77.5
Is there any to clean/uninstall previous and reinstall the new one ?
(Only one computer did this, others install correctly)
Also i was wondering if this is possible to lock the output's format, for exemple on *.jpg files when you hit the "Render Mask" button, just like 3ds max do ?
Your script should be fully intagrated into 3ds max, a must have ! Cheers !!
Done...
Done...
start checking....... :-)
start checking....... :-)
Thanks fo taking time to look
Thanks fo taking time to look at this :)
Here is a sample file of a tree using a multisub for example.
The render alpha is ok, but when rendered by your script, the opacity of the leaf is used on the trunk also ...
Hope this helps !!
Kind regards,
ОК, send me sample files or
ОК, send me sample files or explain in more detail.
Оbviously 'Keep Opacity Map' does not work in all situations.
I second this request :)
I second this request :) Would be great if the Multi/Sub opacity was fixed !
Thank you for this script !
Thank you so much for this
Thank you so much for this real time saver script !!! amazing !
Any chance to fix the multisub material opacity with the next update ?
Regards,
Sadly, the multisub opacity problem remains in the last 5.80.7 update ;(
Found and fix, update
Found and fix, update soon.
Thanks
Problem with opacity masks
Hi, great script.
Unfortunately there's a bug on the opacity map function in the latest version of Rendermask. If checked, and there's only one object with opacity map in the scene, all other objects get the material with opacity mask applied to them when rendermask is rendering.
I'm using 3DS Max 2016 with mentalray for rendering.
Thanks for your work!
Fabio