RenderMask

374 votes
Version: 
5.90.0
Date Updated: 
09/03/2018
Author Name: 
Ivan Tepavicharov

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)

 Version: 5.90.0

  • add support "V-Ray Next" (this version support only V-Ray render engine)

 

Additional Info: 

Category "IllusionBoxStudio"

Version Requirement: 
3dsmax 2012 - 2019

Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Ivan Tepavicharov's picture

For 3dsmax 2013 - 2015 look

For 3dsmax 2013 - 2015 look in 'macroscripts' folder in 3dsmax root. Find 'IBS_RenderMask.mcr' or 'rRenderMask.mcr' and delete it.
Install script again.

No problem for '.jpg' format, check for update soon.

zrK's picture

Thanks a lot Ivan for your

Thanks a lot Ivan for your work ! i'm impatient to test this !!!
I'm facing a problem installing this version, it seems to interfer with a previous
installed version. I'm stuck on the 5.77.5
Is there any to clean/uninstall previous and reinstall the new one ?
(Only one computer did this, others install correctly)

Also i was wondering if this is possible to lock the output's format, for exemple on *.jpg files when you hit the "Render Mask" button, just like 3ds max do ?

Your script should be fully intagrated into 3ds max, a must have ! Cheers !!

Ivan Tepavicharov's picture

Done...

Done...

Ivan Tepavicharov's picture

start checking....... :-)

start checking....... :-)

zrK's picture

Thanks fo taking time to look

Thanks fo taking time to look at this :)
Here is a sample file of a tree using a multisub for example.
The render alpha is ok, but when rendered by your script, the opacity of the leaf is used on the trunk also ...
Hope this helps !!

Kind regards,

AttachmentSize
tree_multisub_rendermask.zip 16.8 MB
Ivan Tepavicharov's picture

ОК, send me sample files or

ОК, send me sample files or explain in more detail.
Оbviously 'Keep Opacity Map' does not work in all situations.

zrK's picture

I second this request :)

I second this request :) Would be great if the Multi/Sub opacity was fixed !

Thank you for this script !

protocol's picture

Thank you so much for this

Thank you so much for this real time saver script !!! amazing !
Any chance to fix the multisub material opacity with the next update ?

Regards,

Sadly, the multisub opacity problem remains in the last 5.80.7 update ;(

Ivan Tepavicharov's picture

Found and fix, update

Found and fix, update soon.
Thanks

fabiodacosta's picture

Problem with opacity masks

Hi, great script.
Unfortunately there's a bug on the opacity map function in the latest version of Rendermask. If checked, and there's only one object with opacity map in the scene, all other objects get the material with opacity mask applied to them when rendermask is rendering.

I'm using 3DS Max 2016 with mentalray for rendering.

Thanks for your work!

Fabio

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.