RenderMask
Version:
5.90.0
Date Updated:
09/03/2018 Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)
Version: 5.90.0
- add support "V-Ray Next" (this version support only V-Ray render engine)
Additional Info:
Category "IllusionBoxStudio"
Version Requirement:
3dsmax 2012 - 2019
Comments
for now is a little
for now is a little complicated for CoronaRender
Please adapt under
Please adapt under CoronaRender!
#stenionet - Yes, I plan to
#stenionet - Yes, I plan to have the option to disable AA.
Great script
It could be absolutely excellent if Z-depth map can recognize opacity/refraction. For example all oblects under glass have same depth map as glass object.
Very good scritp. Is there a
Very good scritp.
Is there a way to get rid of the Aliasing?
Render mask and Proxies
Hi all,
Does anyone know how to get rendermask to successfully render out masks of proxied objects? I have over 3,000 objects which I needed to convert to .vrmesh as my file would have crashed. When I try to render a mask of these it doesn't give a smooth black and white mask?
Can anyone help with this?
Cheers,
Jo
Joanna
Atmosphere Effects
It would be nice to have a option to disable all the atmosphere effects while using rendermask...
And yes, it would be nice to make it work with corona :)
Keep the good(amazing) work with this script.
http://www.3dbybrunolopes.com
http://www.facebook.com/3dbybrunolopes
Corona Renderer
Hi, great and usefull script.
So help to use it in Corona Renderer, please!
Thanks.
less is more
Opacity Map Problem
Hi,
Thank you for this great tool!
Unfortunately the opacity map bug described by daveb867 is still present.
As soon as one material in a multi/sub material has an opacity map, the whole object is rendered with that map when "keep opacity map" is ticked. (See attached image)
Any chance to fix it in a further release?
Thanks
g.
help please
hey all,
i have installed rendermask in my max 2014 and when i try using it to render a simple luminance mask it renders a mask of all the objects in the scene and not only the selected one, + it renders the mask in black so in the RGB channel it's black on black insted of white on black.
anybody knows?
thx
guy