RenderMask

374 votes
Version: 
5.90.0
Date Updated: 
09/03/2018
Author Name: 
Ivan Tepavicharov

Render different types of masks (Luminance, RGB, Reflection, Lights/Shadows, ObjectsID, SSS, Texture, AO, ZDepth, Specular, Refraction). The script don't affect the scene materials, lights and render settings.
(this version support only V-Ray render engine)

 Version: 5.90.0

  • add support "V-Ray Next" (this version support only V-Ray render engine)

 

Additional Info: 

Category "IllusionBoxStudio"

Version Requirement: 
3dsmax 2012 - 2019

Comments

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jedchambers's picture

Vray 2014

Hey Ivan,

Brilliant script!! so good!

Just updated to Vray 2014, and it doesnt seem to work anymore. Im on Max 2014, and it worked fine with Vray for 2013.

Installs fine, but when you go to render mask, MAXScript rollout handler exception appears and the render fails...

What is the best way to fix this??

Thanks again, you are a champion

Jono

whereareyou's picture

vray proxy and opacity textures problem

Hi, this tool is great!! I always use!! thanks and congratulations Ivan, I only have a little problem with vray proxy and opacity textures, the script make the mask wrong, with a lot of holes... Any tip?

k2000's picture

Hi everyone.Great tool -

Hi everyone.
Great tool - perfect one!!
Is there any way to add option - production render of selected object/objects
(no masks)?

Thx

themaxxer's picture

want to push the instance

want to push the instance option...
"is it possible to add an option to the wirecolor tool to handle instances as one object?"

thanks. I use the script almost every day...

best regards
themaxxer

stealthx's picture

It is fast and it works ... incredible!!! Thank you.

It is fast and it works ... incredible!!! Thank you.

Ivan Tepavicharov's picture

themaxxer - OK

themaxxer - OK

themaxxer's picture

is it possible to add an

is it possible to add an option to the wirecolor tool to handle instances as one object? if you add random colors all instances get an other color, that's not so nice...

great script, thanks.

best regards
themaxxer

stanley_asbeek's picture

Nice one caebrasil, thanks a

Nice one caebrasil, thanks a lot, I will check that out ASAP ;-)

Ivan, I was wondering if you already thought about maybe using layers as a selection in staid of actually selecting the object in your scene.

We where actually talking about all this on VRay's forum, and the idea of using layers as a selection went up, and I think it would be a great way to handle large selection sets.

Now, I know it's easy to select the object through the layer manager, but the idea is to go a little further and being able to see through XRef as well.

Often, now, if I need to render a mask of something in a XRef, I need to merge, select, render, and the scene are becoming big (several hundred Mo compressed) and fastidious to work with.

If the layers where a way of selecting object, and it would be reading through the XRef, it would be a life saver.

I hope I'm not bothering you too much at once ;-)

Cheers,

Stan

ps : Yo Kab, tout va super ici! Gros bisous de nous deux!

caebrasil's picture

Stanley, Mental Ray already

Stanley, Mental Ray already do it, I think that your problem is because you're using VRay.
I really don't understand why VRay can't do that. This is a very old feature of MR.
This script is old but I believe it still works:
http://www.scriptspot.com/3ds-max/scripts/vray-matte-pass-on-selected

Ivan Tepavicharov's picture

stanley_asbeek - ОК, I'll do

stanley_asbeek - ОК, I'll do some tests and try.
best regards :-))

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