3ds Max | Scripts

Show All Coordinates

8 votes

Displays and sets the coordinates of the selected object in local - parent - and world coordinate systems. Updates automatically.

materialSelected

8 votes

This script will bring up the material editor - with ALL selected objects material placed in it for you. Just select your objects - and run. The material defaults to gray defaults first. If no objects are selected then the material editor is reset to defaults.

MorpherMan

3 votes

Util for keying and adjusting morpher animations - as well as copying morpher animation from one morpher to another. Updated to allow for better 3ds max 4 support

Multi-Render

4 votes

Renders all cameras in the scene with current render settings - sending the jobs to the Backburner Manager. Will need editing if you use a non 255.255.255.0 subnet mask.

PoseKey tools

5 votes

The 'PoseKey tools' is a concept tool of animation - It use 3ds max's named selection sets to define which objects need be 'set a key' - very similar to 'set key mode' -but the benefit is it works on multiple set.

EZList MAX

3 votes

EZLIST is a family of programs for IFL file creation and editing.
EZLIST Max is a MaxScript version for use within 3D Studio MAX Release 2.

It is a tool that lets you easily create IFL (Image File List) files for use in 3D Studio - 3D Studio MAX - and some command-line controlled DOS programs like the CMPEG encoder.

UnFreeze_All_Ctrl_Objects.ms

6 votes

"Use this script to unFreeze all "Ctrl" objects"

snapPointOrient

6 votes

"This script is similar to what Max's 'Align Tool' does - except you can bind this to a nice hotkey or toolbar button. This will take all selected objects and snap them all to the position and orientation of the last selected object.

Rate It !

14 votes

Rate It banner

What's new in 1.1 :

- Added annotation Mode : click on your object, add annotation !
- Snapshot mode : create multiple snapshots of an object (including annotations)

Rate It! allows to review objects of a scene in order to evaluate (validate or reject) and rate them. It features a light interface, a comment box to add comments to your objects, a snapshot function and the publication of a review HTML file.

RemoveModifier

5 votes

Any selected objects will have their modifier stacks checked - and any modifier that you specify in there will be deleted. Current Modifers: Meshsmooth - UVW Mapping - Bend and extrude.

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