3ds Max | Scripts

Screenshot Manager for 3ds Max

0 votes

Screenshot Manager for 3ds Max

Screenshot Manager is a powerful, lightweight utility designed to streamline the process of capturing viewports in 3ds Max. Whether you need a quick progress shot or a batch of high-resolution frame sequences for a client review, this script automates the tedious steps of manual saving and configuration.

Mirza Link Manager

4 votes

Updated for 3dsMax 2025

Version 3 is out there!

Import once, update any time

The most popular linker between BIM and 3dsMax has been revamped and significantly improved.

What's new:

Group It

6 votes

This script makes a group from selected objects, it inherit orientation from first selected object.

There is a bug when objects are already part of a group, i'll try to fix it...

update 1.1: the bug with existing groups is solved, it doesn't crash anymore but it needs to explode existing groups before grouping, so it doesn't allow nested groups, i'll try to find a work around for next version.

update 1.2: the update 1.1 created some new bugs... version 1.2 should be ok

QuickAttach Suite

0 votes

QuickAttach Suite v2.0

THE CORE FEATURE: This script features Dual-Mode Workflow. Use a standard Click for an instant, Undo-supported merge of small selections. Use Shift + Click for the Heavy Duty Mode: it temporarily disables the Undo stack, clears your RAM incrementally, and safely merges millions of polygons without freezing or crashing 3ds Max

Set Edge Length

0 votes


Description:
  Set selected edge length, total chain length, round edge lengths, increment/decrement selected edge groups,
  space selected chains equally, and align selected chains without spacing.

BOA Ref

3 votes

Quickly paste image references
from your clipboard directly to your 3d scene.
Powerful tool for artists that use references workflow.

 

BOA Ref Banner

More information on: https://assets.boxofapps.com/tools/boa-ref

*Alpha and Beta versions are Free to use on commercial projects.

Nuke'Em (Max to Nuke Exporter)

3 votes

Just paste the output straight into the DAG and have your 3D scene ready to render.

Exports Cameras (Standard, Physical, Brazil 2 and VRay), Objects, Animated Objects and Helper Objects.
Automatically brings in diffuse and opacity colors/map.
Creates a Nuke Script automatically.
Outputs Chan files.
Chan object and camera animation import into Max from Nuke.
Outputs Custom Frame Ranges for Transform or OBJ Sequences.
Single Object Utility buttons (export a single OBJ/3D-Transform in one click).
Nuke and After Effects 2D corner pin export.
Correct VRay Physical Camera FOV export.

Outliner2-SF

2 votes

Outliner2-SF - the revived 3ds Max Scene Manager is ready !
The initial release of my 3ds Max 2027 compatible Outliner build is here.

I’ve just published a revamped and updated version of the well-known Outliner scene manager for 3ds Max. The original Outliner by P.J. Janssen has been a reliable tool for many years, but it has stopped being compatible with newer 3ds Max versions many years ago (starting around 3ds Max 2015)

* 3ds Max 2016 → 2027 support
* Native 3ds Max Layer Hierarchy (no whacky Custom Attributes)
* New Scene Explorer–style iconset

UnwrapUVW Editor AutOOpen

4 votes


v.2.3 Now, when you run Unwrap UVW_Editor_AutOOpen on an object where Unwrap already exists anywhere on the stack, it will become active in the editor. A new modifier will only be added if there is no modifier at all.

Теперь при запуске UnwrapUVW_Editor_AutOOpen на объекте, где в любом месте стека уже есть Unwrap, именно он станет активным в редакторе. Новый будет добавляться только если модификатор отсутствует вовсе.

Script makes. Скрипт делает
1) Assigns unwrap UVW. Назначается unwrap UVW

-Deleted-

0 votes
Syndicate content