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Submitted by yunusbbayram on Fri, 2017-02-17 00:28
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With the Arac Bone Rig 1.0 script you can automate the bone-based rigging of a four tire wheel vehicle in 3ds max and animate on a spline. With the flexibility and usefulness of the bone bone system we can send the tool we rigged and animated to a game engine like unity yada unreal engine 4 and we can easily use it in the project we want.
Converts a Point or CV Nurbs curve to a standard spline. Originally written by Jarek Dukat; I merely did some recoding to make it work with max5. Simply run the script from the main Maxscript/Run menu... I'll get around to making it a macro someday. Also - see enclosed ReadMe for known issues.
This is a small macro script I created that will search for all the lights in a 3ds max scene and will turn OFF any light that is ON. In case all lights are OFF clicking on the Button will turn them all back ON. I created this script for myself to avoid going through all the lights and turn them off in case I wanna do some tests using one or few selected lights. I know there is a light lister but it's not that practical. this script can be placed as a button on the toolbar, it's always there.
you can see a demo here: https://youtu.be/lIawffhcyVw?list=PLHpTMy1QrXbhXK3KP_Ov3XwElNlfy3hQ4
Voxelator is a grid based voxel generating solution for 3ds Max. It supports all object and animation types and converts them to voxel boxes in a few seconds. You can define unlimited grid density and size. And also you can animate your voxel sizes ,after you generate them!...
mmRegions is a free script which helps you manage the render regions in your scene. Use is to save/load different regions, and to batch-render multiple regions.
See the download link for installation instructions and additional info.
V1.15 New Features:
Fixed: X/Y spinners had a wrong minimum range of 1, it has been fixed to 0.