Tagged 'batch exporter'

Batch Exporter

8 votes

Batch Exporter

0 votes

Batch Exporter allows users to export multiple formats with different settings. Users can export as many formats as they want. There are no limits. They can also choose from a variety of exporting methods like Exporting Selected Layers, or Exporting separate files per Object and much more. Check out the video for more details.

Batch Export/Import

30 votes

This is a free script, for non commercial use.

This is the perfect script to transfer your models from 3ds Max to ZBrush/Unity/UDK/...
Basically it batch exports objects to multiple files.
Supported formats : max, obj, fbx, 3ds, ase, dwf, dwg, dxf, dae, nif.

3ds MAX to UE4 FBX Scene Export

6 votes

Here's a script that I've had tucked away for a looong while now.

Batch Man: Your friendly neighbourhood batch exporter

2 votes

Batch Man is an easy to use batch export tool. Batch Man stores your selected export location on the objects in question stopping the need for redefining export locations multiple times!

Core functionality:

- Enables user to exporter masses of objects
- Enables user to export objects to different locations simultaneously
- Stores the export location on the object eliminating the need for constant re-definition of export location
- Very easy to use
- Includes documentation

Batch Export Any Format

1 vote

To Batch export use it script with "Batch It Max" script. "Batch It Max" can run any script on multiple files with single click.

Link for Batch It Max : http://paulneale.com/scripts/batchItMax/batchItMax.htm

Llama Tools

2 votes

Llama Tools was used as a basic tool for artists who worked in the university project Inanis and Horo, developed in the new HAvok engine, Project Anarchy with 3ds Max 2014: http://www.inanisandhoro.com/

Features:

------------ VERSION 2.0 -------------------------------------

- New style
- Fix and improve a lot of features
- All scripts encrypted (I learned recently ^^ )
- Reset Object for one or multiple objects (Mesh and Pivots)
- Reset Only Mesh
- Center pivot
- Pivot to z=0 (move the pivot to local z=0)
- Move to [0,0,0]

cHaNTool - Multi_Export_Converter_Ver2.0

1 vote

Stat Man: The Statistics Manager

2 votes

Stat Man: The Statistics Manager

Stat Man is a management tool, mass renamer and batch exporter to help keep track of objects in scenes big and small.

The tool displays every object in the scenes name, type, vertex count, face count and how many materials are applied to the object and can help with those pesky optimizations!

A batch exporter is built in and the file name is saved onto the object allowing you to quickly export mass objects in the click of a few buttons.

Enjoy :)

Badger

2 votes

A Batch Exporter that let's you select different Root folders and will export all files in those and their subFolders.. and so on for every .max scene. Apparently there isn't anything out there that can do this kind of thing so here you go:

 have phun 

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