Tagged 'gtvfx'

GTVFX-ANM_bakePointHelperToObject

1 vote

 

Updates:

08-16-2014:

Added additional options for baking and point helper display

 

Bakes out a point helper to each object in your selection.

If you have objects that are point cached or have WSM modifiers, then use the "Bake with Attachment Constraint" option.

GTVFX-ANM_setOutOfRangeType

2 votes

 

Updates:

08/16/2014:

Updated the controller list to include all animated controllers within your object selection.

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This is a handy little tool that allows you to quickly set the Out-of-Range Type, and the Tangents of the first and last keyframe for each object in your selection.

 

 

GTVFX-MTL_buildCompositeMapsFromUDIMs

1 vote

 

Creates a composite map with the proper UV offsets from the UDIM supplied by Mari.

This tool utilizes the Slate Material Editor as it is much more efficient at handling the composite maps.

 

 Updates:

2014-04-26:

GTVFX-SCA_VRproxiesReplaceWithMesh

2 votes

Brings in the geometry mesh of the VRay Proxy at the same position and with the same hierarchy as the proxy container.

GTVFX-SCA_createLightSelectElements_perLight

2 votes

Creates a VRay Light Select Element for each light in your scene.

Elements are named with prefix of the nameTag variable. You can change this variable if necessary for your pipeline. To do so you will need to open the script and modify the variable within the struct.

Default nameTag = "lgt_"

GTVFX-SCA_createLightSelectElements_ByLayer

1 vote

 

Manages the creation of VRay Light Select Elements based on a layer naming convention.

All lights on a layer will be included in that Light Select Element.

Layers are found by matching the pattern of the nameTag variable. You can change this variable if necessary for your pipeline by using the slender button at the top of the dialog.

Default nameTag = "*lgt_*"  (fe: lgt_sun, lgt_key, etc...)

 

 Updates:

GTVFX-ANM_cameraBaker

1 vote

 

Bakes cameras per frame with optional transform, and optional frame range buffer.

By default this bakes the camera in World Space which is generally what you want. There is an option to bake the camera in Parent space if you check the box "Bake camera in selected objects space".

 

02/01/2014:

GTVFX-ANM_keyFrameOffsetter

1 vote

 

Offset the keyframes of all selected objects.

Offset all keyframes or just the selected keyframes

GTVFX-MSH_proOptimizeSelection

1 vote

 

For each object in your selection a proOptimzer modifier will be applied and calculated to the percentage you specify.

 

Once applied and you can update the spinner in the UI and see your objects update in real-time.

 

 

GTVFX-MTL_materialAssignmentTransfer

1 vote

 

A method for transferring material assignments for assets if your pipeline isn't set up for automating that.

 

 

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