Tagged 'Helpers'

Create_Point_At_Object_Pivot_Then_Link_To_Point.ms

6 votes

Use this script to create a point at the selected object(s) pivot then link that object(s) to the newly created point.

refGuides for Max

14 votes

 

refGuides is a tool for Autodesk 3Ds Max intended to improve and facilitate accurate modeling, particularly helpful for modeling architectural scenes Max, this tool allows to create construction lines guides, providing a measurement rule that can be used to accurately position and model objects .

Scene Notes helper

49 votes


There is many manners to save notes to the scene. Usually I put notes to dummy helpers with descriptive names and location to remind me something for concrete object, layer or the whole scene, so I use multiple targets to hold my notes, and any 'popup' persistent callbacks not sound good to me. Also I intend to control which of them to see on loading, so, this helper plugin is written mainly for my workflow, but hope it`s welcome to someone else.

Rigging Army Knife

28 votes

This is an advanced toolset for rigging. For a full features list refer to the included readme.

Grid By Name

15 votes

A Helper dialog to speed up working with custom Grids. Helps immensely in the workflow of angular modeling (read: silly modern architecture) when combined with a hotkey to create grid and autogrid >:)

Create_Point_At_Object_Center.ms

6 votes

Use this script to create a point at the selected object(s) center.

Create_Point_At_Object_Center_Then_Link_To_Point.ms

5 votes

Use this script to create a point at the selected object(s) center then link that object(s) to the newly created point.

Create_Point_At_Object_Pivot.ms

10 votes

Use this script to create a point helper at the selected object(s) pivot.

Create_Point_At_Selected_Verts_Center.ms

7 votes

This script will create a point at the center of a selection of verts. If only one vert is selected then the point will be created at that vertex.

Create_Point_On_Selected_Object_Surface_with_Attachement_Controller.ms

6 votes

Use this script to pick points on the surface of a mesh then place a point on the surface of that mesh - at each picked point - with an attachment controller.

Syndicate content