Tagged 'manage'

Material Layer Interface MLI

142 votes

3 new versions and reduced prices: MLI Light 2.0, MLI 2.0, MLI Pro 2.0

With the Material Layer Interface (MLI) you can create Material Layers and passes in 3D Studio Max and it’s easy to handle them!


Just create the layers and pick the objects. Assign materials to the objects and feel free to use different renderer or render settings for every single layer.

A CMD utility to externally re-path 3ds Max files

0 votes

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

ZOA Path Editor

38 votes

Simple Path relinker application for maps, ies, hdri and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

Smooth Control

1 vote

This scripts help management multiples Turbo Smooth Modifiers. I am a designer and this is my first max script. I hope you like it.

- Don't work with Groups
Open all groups (Don't need ungroup)
Assign turbo smooth or mesh smooth in Objects
Be Happy :)

HCG Asset Browser PRO

143 votes

Ver 1.2 - Check the New Video

HCG Asset Browser now FREE!

Current version:1.3.2


2 votes

Sets up time-ranges in Max and embeds it to the max file.

Very useful tool when you have multiple time-ranges in your single animation file. Mostly used for games - but can be used for many other purposes as well.

Sometimes it's useful to have many animations of a character in one file - so its start and end positions match between the different animations. TimeRanger lets you choose which section of the animation to show in the timeline.

Reference Manager

1 vote

no more headaches unfreezing and unhiding refplanes manually
the RefManager does it for you and lets you focus on the modelling

A reference manager that automatic hides and shows reference planes based on the current viewport

by default it uses the following names, but you can click on >> to get acces to the pick buttons and pick your own reference planes


plans for next version : add refsetup: auto creates planes in correct size based o nthe resolution of the images


3 votes


Scriptbag is a configurable quicklink tool serving as a faster and more convenient alternative to Max's cumbersome user panel/toolbar system.


- Link panel: up to 60 configurable link buttons
- List panel: up to 9 per-folder link file listings
- Adjustable button / window sizes
- All settings and link data are saved .db file
- Run scripts, open files with lmb
- Edit links and link names with rmb
- Hold control key to open scripts in editor
- Run at Max startup option


4 votes


EmbedBMP is a scripting utility that translates bitmap data from an image file to string data, which can be added to Maxscript source and loaded as bitmaps by the provided decoder function block.

Some basic compression is applied to decrease the data size. The embedbmp logo for instance is imbedded as a 5kb string, from a 44kb bitmap. The maximum practical image size strongly depends on the compressibility and omittability of the image content.


47 votes


MatManager is a collection of tools created to help
you, the artist, control your materials and allow you to make the most of
them. It was designed to complement 3D Studio, keeping a clean and
streamlined interface where every action takes as few clicks as

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