Tagged 'Material'

ChangeBitmaps

3 votes

"Allows you to do search and replace in the names of bitmaps in your scene.
version 1.12: Can now perform script on the current Material Library."

SMIV (Show Maps In Viewports)

4 votes

"Turn viewport display for any material channel on and off. Works with selections or the whole scene. Supports most MAX3 Shader types and the Raytrace material. NEW: Support for most composite Materials with Sub-Materials - Blend. Double-Sided. some 3rd party Materials etc. Added support for Composite Texture Maps with more than one sub-map: Composite. Mask. Map.

Randomat

1 vote

It allows you to randomly (re)assign materials between objects or from sources of objects.

getMatFromSelectedObject

3 votes

Gets the material from the currently selected object and places it in the material editor. If multiple objects are selected - chooses the material from the first selected object.

GlobalGlossySubdiv

6 votes

Globally changes reflection or refraction glossy subdivision for all vRayMtl materials - as well as - for all vRayMaps

WireColorMan

6 votes

Select and modify object wireframe colors.

Pick'N'Put

6 votes

Browse images and assign directly to objects as textures (a la DUP's Drag&Drop)

ReloadSelectedSlot

2 votes

Reloads all bitmaps that exist in the material in your currently selected material slot.

mcPlasma

6 votes

"Allows a wide variety of nice looking effects with the standard particle systems. Use facing particles. You may also turn on the 'show material on object' option to see it in the viewport!"

MapCollector

6 votes

Lets you collector all the bitmaps from your scene - place them into a directory - and change your scene to reflect the new location of the maps. Several utilities already do this - however - this one affects all maps - including backgrounds - fog - light projector maps - etc.

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