Tagged 'Material'

QuickMaterial

2 votes

Just a quick 1 button solution for getting some commonly used materials (well - material I use commonly) without the need for a default material library - like an all black material - all white - face mapped smoke - etc.

MaterialMan

5 votes

Edit material properties (supersampling settings only currently) en-masse.

ChangeBitmaps

3 votes

"Allows you to do search and replace in the names of bitmaps in your scene.
version 1.12: Can now perform script on the current Material Library."

SMIV (Show Maps In Viewports)

4 votes

"Turn viewport display for any material channel on and off. Works with selections or the whole scene. Supports most MAX3 Shader types and the Raytrace material. NEW: Support for most composite Materials with Sub-Materials - Blend. Double-Sided. some 3rd party Materials etc. Added support for Composite Texture Maps with more than one sub-map: Composite. Mask. Map.

Randomat

1 vote

It allows you to randomly (re)assign materials between objects or from sources of objects.

getMatFromSelectedObject

3 votes

Gets the material from the currently selected object and places it in the material editor. If multiple objects are selected - chooses the material from the first selected object.

GlobalGlossySubdiv

6 votes

Globally changes reflection or refraction glossy subdivision for all vRayMtl materials - as well as - for all vRayMaps

WireColorMan

6 votes

Select and modify object wireframe colors.

Pick'N'Put

6 votes

Browse images and assign directly to objects as textures (a la DUP's Drag&Drop)

ReloadSelectedSlot

2 votes

Reloads all bitmaps that exist in the material in your currently selected material slot.

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