Tagged 'Path'

Relink Bitmaps

487 votes

 

2.10 Changelog:

  • Added support for FStorm Render - Bitmaps/Lights/Proxies, thanks to Nikita Gushchin!
  • Fixed the "$directory not recognized" error
  • [NEW] Option to automatically search the Max scene directory

2.09 Changelog:

  • CoronaBitmap / CoronaProxy / CoronaLight support added (this didn't get added to 2.08 even though I meant it to).
  • Changed the functionality of the read-only browse (because I didn't like how I did it last verison)
  • Fixed the stupid error with the "RemindMe=" bug that users experienced when they pressed "Remind Me in a week"
  • Octane render is still impossible for me to support at the moment, they handled filenames strangely.  Contact them if you want support added, my forum name on their forums is colinsenner.

2.08 Changelog:

  • Corona Render fully supported
  • Browse buttons are Read-only share friendly
  • Attempted to support Octane Render, but the way they are exposing their custom map types like Image_Texture are not in line with any other plugin I’ve seen, if you want Octane support, it’d be best to contact them on their forums or email directly to help me resolve the issue, they were unhelpful when I attempted to contact them to resolve this.  My forum name on Octane forums is colinsenner.

2.07 Changelog:

  • Point Cache files are now supported
  • Fixed ‘directory not recognized: $’ error
  • Long overdue change to the way missing bitmaps are displayed, they are now displayed filename first, as requested by 100s of you.  Sorry this took so long.

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.

Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well.

ProTrajectoryHandles

23 votes

ProTrajectoryHandles (PTH) creates in-viewport handles on trajectories. Now freeware!

Animate street moving and racetracks in 3ds Max

0 votes

Trajectory

The script "Trajectory" animates a single vehicle on the street or racetrack.
It updates the bodie's z_rotation, front weels' z_rotation, wheels' y_rotation and
car's position.
Supports acceleration (acceleration control), time control, creation of custom car rigs,shortest distance or higher speed moving path, engine audio.
The audio need to be tuned and maybe improved in next editions.
In newer versions of 3ds Max you need to click 2 times in the viewport, when you create the 1 st vertex of the shapes (arcs and lines - watch the video).

ZOA Path Editor

39 votes

Simple Path relinker application for maps, ies, hdri corona proxy and vrayproxy objects. Features are: path text replacing and copy functions. The two text fields below each section are for "original" and for "future" paths. $ stand for string. Use it to copy a map path of a selected map to the desired text field.

User interface for the maps section. Others look the same.

Pathstribute

0 votes

Pathstribute is a 3ds Max plugin which gives users the ability to distribute a mesh along any number of splines. Users are given a variety of controls to adjust the number of clones, the placement of the copies, scale, and the rotation. All controls support animation.

Download now!

TronoTools: Animated Gravity Helper / Projection Path

0 votes

How would your object be projected with gravity? Nothing is more annoying than to see basic physics being broken!

This little helper creates a help path for your object to show you the most realistic path it will follow when falling from it's initial path. Keep your objects to the right scale and speed, and this script should be 99% correct for almost any object. (Feathers excluded ;))

Simple Pipe Spline

0 votes

Simple Pipe is a spline plugin for 3ds Max 2015 or later. It gives users the ability to quickly create pipe like paths with variety of options. Users can also distribute custom geometry along the path at each pipe intersection.

Strip Paths from Bitmaps

2 votes

Removes current paths from all bitmaps in the scene. Primarily for getting rid of irrelevant paths on files recieved from users on other systems.

This functions in a similar way to stripping paths manually in asset tracking, but when doing that I've found that it can lag a lot and sometimes fail to strip some of the paths until you do it multiple times.

Bad paths can cause lag when Max tries to search for the missing textures, especially when they're pointing to a nonexistent network location.

A CMD utility to externally re-path 3ds Max files

0 votes

This is a simple tool I wrote in IronPython and compiled to a usable .exe program for re-pathing or examining 3ds Max (.max and .mat) files without actually running 3ds Max.

It's pretty useful for batch re-pathing before rendering on render farms, for example. Or just to view what type of files are being linked in your .max and .mat scene files and material libraries, respectively.

Trajectory Tracker

3 votes

 

This simple script was created in 3ds max 2013.

I do hope it will work with previous versions... 

What it simply does is to map out the trajectory of an animated object... 

USAGE:

Run the script -> Select the Moving Object & Click on "Track Selected"...

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