Tagged 'selection'

LSSelectionSwitcher

4 votes

As the 3ds max files for the levels in Driving Force gained complexity - eventually adding such things as physics proxies for all items - the sheer number of objects visible at any one time was degrading the performance of 3ds max. Since Driving Force was developed in 3ds max 4 there was no layering system. Selection sets weren't an either or proposition - unfortunately.

Object Cycler

6 votes

This script lets you cycle through the scene objects. It hides all objects except one which is selected automatically

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