Tagged 'textures'

UVW Randomizer

2 votes

 

INTRODUCTION

Randomizer is a plugin to create UVW maps in several objects at the same time with the intention of randomize the position and rotation of them. It can be useful in the creation of objects with the same material but different pattern like tiled floors.

Missing Assets Manager

0 votes

This script finds all missing assets in the scene and allows you to replace the paths of these files. Users can omit the notification or replace the path.

Toggle Diffuse

23 votes

With Toggle Diffuse you can turn on and off all scene materials. It supports all Max's (except MentalRays)materials, plus VRay's and ThinkingParticle's. The avandage is that it searches through the materials' and maps' tree to turn on the first map that has an option "Show in Viewport".

Nitrous Set Texture Size Limit

8 votes

UI

This is a simple script to set the Nitrous viewport texture limit size.

To run it just open the script and evaluate it (Ctrl-E). v1.1 now adds a "Kelly's Tools" category in UI customize which I will start using for all future scripts."

Kelly Michels
kelly.michels at autodesk.com
Senior 3ds Max QA
3ds Max Beta Manager

LMassign

8 votes

LMassing

this script assign lightmaps to every selected objects.

you must insert lightmap path, and you can choose uv channel e texture formats.

to assign a shortcut: "customize user interface" -> "mainUI" -> "compariello"

* in this case, the script works with vray lightmap suffix (max 2008 & 2009). if you want to use with other ambient texture suffix, write a comment!!

** just you must have materialID equal to number of multimaterial list.

SIGERSHADERS VWall

24 votes

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