Tagged 'Tools'

Rename

13 votes

Rename objects with options to renumber sequences - pre/post-fix - and search and replace.

Check Total Lengths SplineShape

74 votes

This simple and funny script, you can measure the total length, check the number of segments and the Knot of SplineShape. Very useful :)

ctlss

Quick Isolate Object

66 votes

With this useful and funny script, you can isolate in a ListBox, the category object in Geometry, Shape, Light, Helper, Camera and Space Warp in the viewport.  We can select, rename and count the items in the scene.  Useful in many work situation.

qio

MBG measurer

16 votes

Measure the distance in centimeters of 2 vertices in a object - or the distance of vertices in a edge - is possible to select various (sum various). Auto refresh.

LightRigger

43 votes

LightRigger is a free Maxscript-based, draft-quality Global Illumination lighting system for the 3ds max Default Scanline Renderer.  It is based on the well known "old-school" principle of a light dome, but LightRigger takes the concept much further.

MatManager

47 votes

 

MatManager is a collection of tools created to help
you, the artist, control your materials and allow you to make the most of
them. It was designed to complement 3D Studio, keeping a clean and
streamlined interface where every action takes as few clicks as
possible.

Procedural Motion Baker

23 votes

This script will convert procedural/hierarchical animation into keyframe animation. Adds support for IK-driven chains (HI - HD and splineIK).

UV Tools

35 votes

[Admin update - this is a commercial script]

UV Tools is a 3d studios max plugin designed for making the process of
UVW mapping easier. Designed mainly for use directly while in Editable
Polygon mode, you can use it directly alongside while you are modeling
or editing your geometry.

Motion Graphics Tools

29 votes

A Max Script with a bunch of commonly used tools for working with motion
graphics and standard materials in Max.

 

Autoexec

21 votes

This utility helps you to embed MAXScript code into any scene file. The code will then be run each time after the file has loaded - much like the old autoexec.bat file in MS-DOS.

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