Tagged 'Tools'

Layer Manager

7 votes

Layer Manager is a utility that creates layer controls for 3D-Studio MAX. When Using Layer Manager - every object that is created within Max is placed on a Layer -
each object defaults to the World Layer. Each layer has it's own properties - and each object assumes the properties of the layer it exists on. Layers can easily be hidden - frozen or given an alternate material.

Unhide&Select

8 votes

Enhancement to standard 'Unhide by Name' dialog: Select the chosen objects upon unhide!

MaxScript Variable Monitor

8 votes

MaxScript Variable Monitor allows you to keep an eye on the value of MaxScript variables in a resizable floater. The MacroScript uses a ListCtrl ActiveX control. so you must have 3DSMax 4 and Microsoft Office installed on your machine for it to work. This tool is only useful for people who write and debug scripts.

I Also Know What You Did Last Summer (a.k.a. timeTracker)

6 votes

"Tracks time you spent working on max files.

Update in v0.42: Fixed some bugs to allow timeTracker to run on more recent versions of 3ds Max.

AlignView2Face

8 votes

A 3ds max 4 version of the R3 script (which used to be a RCmenu).
Select a single geometry object, click button, pick a normal on the surface of the object by clicking and holding the mouse, release mouse to set view. NOTE: Does not work as Action Item for QuadMenus yet. (Bug in MouseTrack?)

ScriptCommander

7 votes

150 scripts in one gui. I'm using it to simplify my workflows. The commands.txt growed up over 5 years and will go on.

Hope you like it :o)

  • Fixed a "public-variable"-bug in the main-script which results in an errror in max7(+).
  • A few new scripts in the commands.txt

Meshes Catalog

9 votes

Meshes Catalogue is a utility making it possible to obtain a label of returned scenes of a repertory in order to visually identify them as with a board contact. It is possible to parameterize the point of view - to carry out one made telegraphic - faceté or textured.

FreeSceneBitmaps

14 votes

A Macroscript that just executes the FreeSceneBitmaps() function in MAXScript. Very useful for freeing up memory after a render.

Toggle Maps

5 votes

3

ExpressionSetRanges and IK_SetEndTimes

5 votes

These scripts were developed back in September - I just forgot to put them on the list. Both set the respective controllers' ranges to fit the current animation range. You can use them whenever you add frames to the end of an animation and want those contr

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