Tagged 'Viewports'


6 votes

Aligns the viewport to the selected face. Thanks to Carl-Mikael Lagnecrantz for some code inspiration.

Select an editable poly object, select a face, run the script. Now you have a new view perpendicular to that face.

PowerSwitcher : Enanced Viewport Switching (Release)

8 votes


PowerSwitcher switches viewports while remembering previous viewport's position/pan and zoom data. No more panning/zooming after switching through the various different viewports, as PowerSwitcher stores and recalls all that info for you. Comes with addional features like, cycling views through scene cameras/light views per keypress etc.

Features new in Release Version 1.0:

Viewport Auto-Snap

18 votes

Viewport Auto-Snap automatically changes the current snapping degree (3D - 2.5D - 2D) based on the current viewport.

For full instructions refer to the manual.

Auto Snap Mode

3 votes

This is a simple (free) script that detects viewport changes. It will automatically set the current snap mode to 3D snaps when the current viewport is perspective, camera, etc; it will switch to either 2D/2.5D if the current viewport is set to standard orthographic projections.

The function only changes the current snap mode if:

1: Snaps are On
2: Either the target snap mode is 2/2.5 and the current snap mode is 3D OR the target snap mode is 3D and it isn't currently set to 3D. (In other words, for top/left/front the mode won't change if it is 2 or 2.5--it uses the current 2 or 2.5.)

Copy Viewport to Clipboard

5 votes

Simply copies your selected viewport to the clipboard. Great for quickly getting a viewport grab into photoshop - or if bandwidth doesn't matter - getting an uncompressed image pasted into your email client.


8 votes

Lets you control the view you're currently seeing in the viewport in a handy dialog box.

Shaded/Hidden Line/Wireframe Display Toggle

10 votes

smoothHiddenLineWireframe is a scripted display toggle that switches between shaded, hidden line and wireframe.

Viewport Grabber

9 votes

errr......grabs the viewport?


4 votes

Stevie Ray Vaughn? No - it's Save/Restore Views (sorry - blues fans!)! Lets you store any perspective or user view and recall it at any time. Stored views are saved with the scene.


7 votes

Okay - so there's already a shortcut to maximize the active viewport. But not to maximize whatever viewport happens to be under the mouse...at least not until now! Migratory Maya users should find this one comforting.

Syndicate content