Tagged 'xref'

Project Manager

585 votes

Project Manager - Asset Browser for 3ds Max

  • Best tool for organizing any type of 3D files.
  • Simple drag and drop for merging and assigning models, materials, textures, biped, IES lights and more.
  • Interactive rendering previews for materials and IES files.
  • Show native previews for 3ds Max files, HDRI & etc.
  • Search files by tags and file-names.
  • Missing external files management.
  • Support to most used renderers like Vray, Corona, Octane, Mental Ray, Arnold & etc.

Changes for Project Manager v.2.80.61:

  • Adds the ability to customize templates of Materials and Textures
  • Adds support to VRscans Materials *
  • Adds support to DarkTree Materials *
  • Adds support to OSL Materials ( VRayOSLMtl ) *
  • Adds support to GLSL Materials ( VRayGLSLMtl ) *
  • Adds support to SiNi ProxSi
  • Adds the ability to set custom path for cache folder
  • Adds the ability for restore database from backups
  • Adds 'Standard Surface' and 'Physical Material' to list of default templates for Materials
  • Fixes an issue for 3Ds Max 2014 with dragging a material to Project Manager from Slate Material Editor
  • Fixes an issue with fitting camera view to nodes when camera has invalid target
  • Fixes the issue with rendering preview for Proxy in versions 2.70.25-2.70.37 using the Batch Render&Relink tool.
  • Fixes the bug with filtering items in Demo mode
  • Fixes the bug with rendering previews for models and materials in versions 2.70.25-2.70.37
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active
  • Fixes a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized")
  • Fixes an issue with saving materials and models with maps.
  • Fixes an issue with using the render settings from scene/studio in batch mode.
  • Fixes an issue with redrawing some items after changing the thumbnails size for listview.
  • Fixes an issue with network paths in Folder Browser dialog.
  • Fixes an issue with preview for some SketchUp files.
  • Fixes an issue with displaying asset files for xRef scenes.
  • Fixes the bug with crashing the 3Ds Max when user try remove some links from scene.
  • Fixes the rare bug what can occurs on closing the plugin.
  • Fixes the issue with opening VrMat files with #Found status.
  • Fixes the issue with found compatible renderer for some materials.
  • Fixes the issue with saving Material Library after changing the path to VrMat file.

Update History for all versions.

Models 3D Models Browser
Materials Materials Browser
Textures Textures Browser
HDRI HDRI Browser
IES IES Photometric Browser
Asset Files Asset Tracking

FilePathFinder Pro & Light versions

411 votes

FilepathFinder - most power tool for working with Asset Files in 3ds Max.
With FilepathFinder you can easy find and collect asset files.
Utility supports XRefs of all types and processes all XRefs scenes linked to current.
Unlike all other such tools, FilepathFinder really finds all resources (images, HDR-images, Proxy, IES-files, shaders).
Also the FilePathFinder can help you quick find objects or materials and textures by asset links.

 

 

FilepathFinder PRO v3.70.19

  • Redesign the interface.
  • Increase the size of thumbnails up to 512px.
  • Adds support to different screen dpi settings.
  • Adds an ability to display thumbnails for 3ds Max scenes saved in 3ds Max 2017.
  • Updates for Unique Asset Tracking System what allows to working with assets which unsupported by default 3Ds Max Asset Tracking System.
  • Fixes the bug with crash of 3Ds max when Corona interactive rendering is active.
  • Fixed a bug when working with Assets whose name begins with the symbol "$" ( Error message: "$directory not recognized").
  • Fixes a bug with asset files when path contains invalid characters.
  • Fixes a bug when viewport displays a scene in black when use a Nitrous Direct3D Display Driver.
  • Adds the ability to rendering previews for models using all cameras present in rendered scene.[Batch Render&Relink].
  • New option "Fit view to nodes" - to disable/enable fitting view to objects in rendered scene. [Batch Render&Relink].
  • New methods and properties for API: PostScriptInfo.FitCameraFov and "BeforeRender" property for PostScriptInfo.BatchMode. [Batch Render&Relink].*
  • Adds a new property to 'Batch Render&Relink' API - BatchMode (return the string Unknown, Render, Relink, Test). [Batch Render&Relink]*
  • Fixes an issues with rendering previews: now studio scaled to nodes instead previously used method for scaling nodes for fitting to studio. [Batch Render&Relink].
  • Fixes an issue with stopping batch mode with message dialog about read-only files. [Batch Render&Relink]
  • Fixes a minor issue with rendering models using the Batch Render&Relink. [Batch Render&Relink]
  • Adds an ability to rendering preview for materials used in .vrmat files. [Batch Render&Relink]
  • Fixes a bug with relinking Material Library files using the Batch Render&Relink tool. [Batch Render&Relink]

Outliner

750 votes

 The Outliner 2.0 is a fast and easy to use scene management tool. It has a wide range of features, including selecting, hiding, freezing, linking and grouping objects in the "Hierarchy Mode". In the "Layer Mode" you can organize your scene by dragging&dropping objects from one layer to the other. What's more, the Outliner offers support for nested layers, to manage scenes more efficiently. The interface is nimble enough to keep it open constantly.

111_xrefSceneManager

2 votes

this is a replacement for the standard xref scene manager with the main goal - allowing you to switch on/off xref scenes quickly. just click on an item in the list.

toggle xref by parent

23 votes

togglesĀ theĀ enabled state of Scene Xrefs on or off depending on their current state by selecting the parentdummy the xref is linked to and running this script.

Quick Mask

71 votes

Quick black and white mask from the selected objects

Quick Mask

Now support XRef Scenes

XRef Scenes update

47 votes

I experienced problem with updating XRefs scenes during main scene load. I can hit "Update Now" button on workstation but I can't do this during renderfarm rendering. This script forces XRefs update during main scene load. It should be installed on every single render node. I expreienced this problem at 3ds Max ver 9, script was tested on ver. 2009 also (will propably work at v. 2008). Problem disappeared at 3dsMax 2010.

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