Biped

Convert Biped to Bones

0
points

After setting up a biped to your character's base pose, use this tool to create a base skeleton rig.

Since you are using biped, you can scale the rig into place, and utilize its mirror function so you only have to do half the side. Then run the tool, and the rig will be made.


JOINT BEND-RIG

6
points

shldr_prvw

 

 

 

 

 

 

 

 

 


BipedKeyer

4
points

This script can set Key parameters "Ease To", "Ease From", "Tension", "Continuity" and "Bias" to ALL selected biped bones (including COM) - AT ONE TIME! If biped bone in selection does not have a key in the current time (frame), nothing happens with that bone.

BipedKeyer_scr1


Biped Manipulator

5
points
Biped Manipulator - MAX script, allows fast select biped bones and also the whole arms, legs and spine. Unlike other similar scripts Biped Manipulator doesn't occupy much screen place. If there are several bipeds on the scene it is possible to use for convenience several Biped Manipulators.


Worker of Biped

15
points

Based on Blur's Biped Worker, this script creates a floater interface allowing easier selection of a biped's different body parts. It will simultaneously support several Bipeds with different bone setups. Multi-bone (Control-Click), hierarchical (Shift-Click), symmetry and opposite selections are also supported, as are the setting of commonly use pivot points all within the GUI.


Select_All_Animatable_Biped_Objects_And_Keys.ms

0
points

Using a selected biped body part this script will select the rest of the biped body parts and all of their keys.


Rigging_Paste_Biped_or_Envelope_or_Mirror_Paste.ms

0
points

This script will either (based on the object selected and its' subobject mode) paste a biped posture opposite or paste a skin envelope or mirror paste a skin envelope.


Rigging Army Knife

7
points

This is an advanced toolset for rigging. For a full features list refer to the included readme.


Select_All_Animatable_Biped_Objects.ms

1
point

Using a selected biped body part this script will select the rest of the biped. If any of the parts are hidden or frozen they will be unfrozen or unhidden.


Select_All_Animatable_Biped_Objects.ms

0
points

Using a selected biped body part this script will select the rest of the biped. If any of the parts are hidden or frozen they will be unfrozen or unhidden.