Tagged 'Characters'

Key Biped

5 votes

"This tool takes the currently selected biped bone and keys it on every frame with a "body" key. This is extremely useful if you need to save a bip file that has dependencies on other objects in the scene. Warning: This script may have bugs."

Connect_Two_Objects_With_Stretch_Bone_System_Pick_Upnode.ms

1 vote

Connect two EndPointects with a bone that strectechs between them. Then Pick the upnode for the new bone. This script will create a bone system between two EndPointects that will follow those two EndPointects

Character Rig Assistant

4 votes

I’m developing a script to make it possible to control a character and also to have a pose library for it. All this is based on a study created by a Brazilian animator named Marcelo Ortiz. He created his character control with XSI and I’ve been trying to do it with 3ds Max.

BoneTools

5 votes

"

  • FinSize enables and and tries to resize Bone Fins based on the size of a selected mesh (Skin). 
  • AllFinsToggle turns all Fins in a Hierarchy of Bones ON or OFF. 
  • SelectAllBones selects the whole hierarchy of a single sel
  • Character Animation Player

    6 votes

    A script that you can use to save and load named animation ranges. Great for playing up animation cycles without having to configure the timerange all the time.

    Muscle Editor

    7 votes

    "Muscle editor is a macroscript for making a true use of the bone scale/squash options in your rigs.

    SplineBone

    2 votes

    "Allows you to create a linked bone chain that exactly follows a selected editable spline - regardless of length or segments. The bones are created from vertex to vertex. You can then use the original spline in a spline IK solution if you choose.

    Create_HI_BoneChain.ms

    2 votes

    This script is for use with the naming convention described in the Tutorial section.It lets you create a bone chain based on the orientation of a selected object.Once creation is complete you will be prompted for the name of the part that the bone chain i

    SkinToolsEnv

    5 votes

    This is a new version of the skintoolsenv that is has been available for some years now - it can save large amounts of time when setting up skinned characters.

    Character Select Utility

    7 votes

    This is a utility which can generate selection sets for CStudio bipeded characters it came about over automating the task of when merging - Max leaves behind the selection sets.

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