Gaming
t2.AnimatorSuite
Submitted by kalemas on Wed, 2008-05-14 23:37.
Full toolset for game animator. Time range controlling , copy / paste animation, edit key params from tool ui, custom scripts that able to execute over each frame, custom objects linking and folding ui. Read help file for more information.
ZTools
Submitted by Admin on Sun, 2007-01-07 22:40.Tools For Work With ZBrush Collected In One Rollout.
Grid_Slicer
Submitted by Admin on Sun, 2007-01-07 22:20.This tool can slice selected faces in mesh and poly at any angle with given step.
Usefull in game development for slicing lightgrids or landscapes.
You can use Slice Plane Helper grid for slicing and set your own custom step. It also has 'Hold' function for undoing results.
Lform
Submitted by Lindsay Jorgensen on Fri, 2006-10-20 19:45."Resets the various things reset x-form does - but independently - and /or jointly. It works with hierchy's - but only if children in the hierchy are selected also."
LOD Mover
Submitted by Jason Hayes on Fri, 2006-10-20 19:45.A script used on Ultima On-Line to check the popping of LOD's. Also has some other little features.
Progressive Mask Converter
Submitted by Fred Moreau on Fri, 2006-10-20 19:45.Progressive Mask Converter will convert any image sequence into a progressive mask for use in real-time environment.
Spike Detector
Submitted by Ionut Matasaru on Fri, 2006-10-20 19:45."'Spike detector' is intended to help game developers who are using 3DStudio Max to create the graphics for their games.This script will help to remove the errors in the meshes generated by the spikey faces that slow down the 3d engine performance. Spike definition:A spike is a very small face in which the distance from one vertex to the opposite edge in the same face is very small."
Polyvis
Submitted by Benny Edlund on Fri, 2006-10-20 19:45.Polyvis is a maxscript utility intended to help artist determin what polygons on certain objects are visable to a particular camera during animation of that camera/objects. The utility is especially intended to determin what polygons are visable on weapons in FPS games...
NormalMapperUI
Submitted by Jeff Hanna on Fri, 2006-10-20 19:45.NormalMapperUI provides a graphical front end to ATI's normal map creation tool - NormalMapper. The interface lets the user pick the input data they would like to use - the output format - and set all available creation options. The program then passes the information off to NormalMapper for the creation of the image.
Game Tools
Submitted by Andrew Oakley on Fri, 2006-10-20 19:45."With a completely new and improved interface. Gametools offers every artist using Max a wide variety of helpful tools when editing their models.Inside GameTools there are now 5 improved and brand new utilities!
