Tagged 'I/O'

XRefHidden

5 votes

Toggles hidden on and off for scene xrefs.

AnimationRangeExporter

9 votes

This script is designed to assist in exporting character animations for games. The basis of this script is that it creates a note track for the rootnode. Note keys for this track will determine the START and END of your designated (named animation). You can quickly go to each named animation via the dropdown list. Export Int will export the current named Animation.

Import Molecules

7 votes

Import molecule files for Chemistry or just for fun. Both PDB [Protein
Database] and MOL format files are supported. This script works in both max and
gmax.

Commercial Script: Currently being sold on Turbosquid

RIB Manager

4 votes

This is a beta version of the script that allows to export MAX's scenes
into Renderman RIB files.

DOES NOT WORK IN MAX 6/7

XRefUpdate

6 votes

Refreshes scene xrefs.

FileIO_Save_Increment_Move_Current_To_WIP.ms

3 votes

This Script will save the current max scene as an increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

MigrateR3Colors

5 votes

"

  • UI INTERFACE WITH EXPLANATIONS!
  • Pick a MAX R3 CUI File (contains color info)
  • Transfer all R3 colors to a new 3ds max 4 CLR file with suffix "_324.CLR" (R3 to R4)
  • By default Uses "MaxColors
  • MergeTwo

    2 votes

    Same as a normal merge - except creates a selectionset automatically from whatever you merged in.

    FileIO_Save_Version_Increment_Move_Current_To_WIP.ms

    3 votes

    This Script will save the current max scene as a new version increment then copy the previous file to the WIP sub-directory.If there is no WIP sub-directory then one will be created.

    Open Last Autoback

    8 votes

    Adds a possible menu item for 'Open Last Autoback'.

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