mental ray
Gtools_Material_Converter
Submitted by gmlealll on Mon, 2008-05-12 06:34.Updates:
- July 15-2008: add support for Maxwell 1.7
Convert Materials between Vray-Standard-MentalRay-Maxwell
swapBitmapToMap
Submitted by MentalScriptologist on Tue, 2008-04-22 23:56.The script switches any texture file to use a Mental Ray .MAP file instead, but only during rendering. This seems to help with big texture memory consumption.
Since 3ds MAX does not support Mental Ray .MAP, the script temporarily changes the file name to the .MAP file only during rendering and then change it back when rendering is ready.
IF:
L Pass Manager
Submitted by lukashi on Mon, 2008-04-21 21:48.
L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial
Raytrace Map Remover
Submitted by Nir sullam on Wed, 2008-04-16 05:22.A simple script to remove the raytrace maps from the scene's material library(diffuse and reflection map slots). This is for people using Mental ray as raytrace maps may (and will) slow down rendering times considerably.
mental ray Material Presets
Submitted by posativ on Sun, 2007-12-02 23:59.Simple Macro or Script for quick mr Material Presets presets.
3ds max 9 Ambient/Reflective Occlusion Assigner
Submitted by nanook on Wed, 2007-05-16 01:39.This script will only work when the scene renderer is set to Mentalray.The script assigns mentalray Ambient/Reflective occlusion map to ambient channel of the selected objets material. The selected object's material can be multimaterial or standart material other material types are not supported yet.
mental ray .Map Converter v1.1
Submitted by maxplugins on Mon, 2007-05-07 06:06.This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.
RDG PSD2Mat - a pipeline tool
Submitted by rdg on Thu, 2007-03-29 07:09.Hello,
I would like to invite you to take a look at our new pipeline tool:
PSD2Mat - a pipeline tool
PSD2Mat is a production proven connection between Adobe PhotoShop® and
Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
and assigned to their respective material slots.
Render Region
Submitted by Royal Ghost on Sun, 2007-01-07 22:15.Render Region - 3DS MAX scripted RenderEffect. While render region Mental Ray blacks out everything but the region render after it's done. This scripted RenderEffect allowes the previous image to remain in the VFB, along with the newly rendered region.
- v1.0.1 (20.10.2007) - added support for MAX 2008.
