mental ray

Gtools_Material_Converter

1
point

Updates:
- July 15-2008: add support for Maxwell 1.7

Convert Materials between Vray-Standard-MentalRay-Maxwell


swapBitmapToMap

0
points

The script switches any texture file to use a Mental Ray .MAP file instead, but only during rendering. This seems to help with big texture memory consumption.

Since 3ds MAX does not support Mental Ray .MAP, the script temporarily changes the file name to the .MAP file only during rendering and then change it back when rendering is ready.

IF:


L Pass Manager

14
points


L Pass Manager is a pass manager I created for (3ds Max 9 SP2 and above) as a personal maxscript project. It was primarily inspired by Vanilla Pass Manager, RPManager and XSI's Pass Mananger. To learn its capabilities and how to install it, please check out the Video Tutorial

Link To Forum


Raytrace Map Remover

2
points

A simple script to remove the raytrace maps from the scene's material library(diffuse and reflection map slots). This is for people using Mental ray as raytrace maps may (and will) slow down rendering times considerably.


mental ray Material Presets

2
points

Simple Macro or Script for quick mr Material Presets presets.

overview


3ds max 9 Ambient/Reflective Occlusion Assigner

1
point

This script will only work when the scene renderer is set to Mentalray.The script assigns mentalray Ambient/Reflective occlusion map to ambient channel of the selected objets material. The selected object's material can be multimaterial or standart material other material types are not supported yet.


mental ray .Map Converter v1.1

3
points

This MAXScript collects all of the bitmaps in your scene, converts them to mental ray .map files, places them into
a directory of your choice, and replaces all bitmap textures with a 'mib_texture_lookup2' shader containing the new
.map files.


RDG PSD2Mat - a pipeline tool

10
points

Hello,

I would like to invite you to take a look at our new pipeline tool:
PSD2Mat - a pipeline tool

PSD2Mat is a production proven connection between Adobe PhotoShop® and
Autodesk 3D Studio MAX®. This maxscript converts layered PSD Files into
a Scanline or VRay, Brazil and Mental Ray Material. Named layers are converted to bitmapfiles
and assigned to their respective material slots.


Render Region

4
points

Render Region - 3DS MAX scripted RenderEffect. While render region Mental Ray blacks out everything but the region render after it's done. This scripted RenderEffect allowes the previous image to remain in the VFB, along with the newly rendered region.

- v1.0.1 (20.10.2007) - added support for MAX 2008.