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FFTMAX

16 votes

This Script makes a 3D graphic equalizer type effect. The Script runs with a small program written in C++, the program reads an audio file and passes the data into a fft algorithm then outputs data to a text file the  max script then reads the data file and makes a  set of objects it then animates them. so you end up with a set of objects dancing to the music if your audio file was a music track.

FFX MultiRun

3 votes

 

This script allows you to run multiple FumeFX simulations.

FFX Render

70 votes

This script allows you to split your FFX containers in several passes. You can also add objects in the Matte tab, and they will get the matte/shadow material. It supports up to 10 passes. This script makes changes only at render time.

Version 4.0 updates:
-Added "Snapshot before Render" feature.

Version 3.5 updates:
-Added load/save system.
-Fixed minor bugs.

Version 3.0 updates:
-Added the Render Manager tool which allows you to choose which pass to render consecutively.
-Fixed Render Preview alpha problem.

FFX-Render-Manager

9 votes

Big scale effects require usually more than one FFX. Having a lot of FFX and holdout objects asks for a lot of memory. Limited memory means rendering in passes. Different lights and shaders per pass multiply the renderpasses again.

To setup a render, it takes some steps and usually you forget one and need to resubmit. That's why I wrote this script, that overviews everything and gives the ability to set it up fast.

I avoided using .NET intentionally, because in big scenes it sometimes takes a long time just to open a scripted tool.

FiberMesh to Splines

3 votes

FiberMesh to Splines will convert the exported FiberMesh polygons from ZBrush to splines. The splines can be used to create and render 3DS Max hair either with 3DS Max default hair modifier or using a hair plugin that has a recomb from splines option.

 

Fibonacci

2 votes

Fibonacci

Simple script to see Fibonacci and Golden points in viewport

Fibonacci Sphere

7 votes

Simple fibonacci sphere primitive (poles are not capped).

FigModeHotKey_Setup.ms

3 votes

This script is to change the registered biped for the FigModeHotKey_Toggle script.

FigModeHotKey_Toggle.ms

1 vote

Bind this script to a hotkey to toggle a bip in and out of figure mode.

FigStatus

6 votes

"FigStatus is a plugin for 3DS max that will constantly show various properties of an object in the viewport - similar to the hotkey polygon counter in max.

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